

I didn't feel they really butchered to horrible, but going into shadowbringer warrior and drk got gutted.Yes, ever since they butchered it going into Stormblood, it has been needing a full rework to bring it back to its former glory. No, I don't care that they said they would be looking away from HW setups for jobs, you just need to give DRK an actual resource to manage and a few small fixes for their defensive and dungeon sustain. MP is spend and forget unless you're main tanking, Blood Gauge is pretty WAR levels of dumb.
Bring back the actual resource management, like Bloodspiller and Quietus having Darkside duration costs in addition to the gauge, make TBN cost Darkside duration instead of MP (with a proper TBN breaking giving you back the amount you spent on it), make Darkside THE resource you're managing. Hell, make Shadowbringer cost a huge chunk of Darkside duration so it's not so damned braindead and forgettable, it doesn't interact with anything in the kit atm.
Replace Flood with Abyssal Drain on the MP cost, buff the cure potency to 400, make it do as much damage as Edge with an AoE falloff while giving no Darkside.
Give Dark Mind the Addle treatment and have it reduce physical damage taken by 10% in addition to its 20% magic damage reduction.
Adjust Oblation to being learned in ARR (like level 48) so DRKs have some more defensives to make up for their lackluster defensive capabilities until level 70. The trait upgrade would give it the 2nd charge and an extra effect of a Bloodbath style buff that heals the player for the next 3-5 attacks they do.
All of those are ways they can just make DRK feel so much better.
DRK lost a LOT between HW and SB. 2nd DPS combo, Scourge, Low Blow (which PLD and WAR didn't need), Dark Dance (got turned into Anticipation, which PLD and WAR didn't need), Reprisal (this one I'm okay with to an extent), Dark Passenger got pretty badly nerfed, and Dark Arts went from a mostly defensive type cooldown modifier to a completely offensive one that you spammed like it was going out of style.
ShB was pretty much them deciding to simplify it further by removing DA, Dark Passenger, Blood Price...and now in EW they refuse to actually do anything with it.




The devs just needs a simple base to work on for future expacs. It's a great idea and has obviously worked wonders for Healers and MCH, and SMN will totally benefit next expac.
Joking aside, the devs are going to continue to refuse doing anything with DRK, as well as the other aforementioned Jobs. Simplification is the name of the game, and Yoshi-P even said in the Endwalker Media Tour that they're not going to make Jobs have complex playstyles. To quote from Letter from the Producer LIVE Part LXVI Digest (9/30/2021):
Complexity is dead, long live simplification until the servers go down for good. DRK needs and deserves a rework after SE butchered it, but I wouldn't trust the devs because they'll find some way to make it even worse.We understand that some of you would prefer jobs to be designed around more complex playstyles, similar to how they were in Heavensward, but that’s not what we’re going for. When both the jobs and content are challenging, it can become harder to play. We’ll maintain the current direction we’ve taken since 5.x, which seems to be the most accessible for the majority of players in the long run.
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