Quote Originally Posted by Kyrj View Post
Man I want to like DRK, but whoever is in charge of their mechanics and balancing of that Job is just horrible

At this point I'd be fine with them just reworking it into a DPS...like it should've been.
I honestly prefer DRK as a tank. It looks better in plate, half its weapons have greater blocking area across their exposed flat than most shields do, and that role gives a far better anchor for edgy risk-reward aspects that tie well into DRK.

I just dislike how basic tanks have been left in this game, both in terms of internal components and external interactions (i.e., what risk-reward aspects could from its interactions with content). That's the real issue.


Also, inb4 "Being a tank prevents DRK from sacrificing HP." No, a tank role is the only role for which sacrificing HP, e.g. for burst damage or eHP conversion (Flat HP -> percentile mitigation, etc.), makes sense. On Tank, HP can be an actual manipulable resource that involves risk and reward.

On a DPS, on the other hand, it just turns into a wonky ACT-bars trade for ultimately no rDPS gain except in incredibly niche scenarios:
  • Keep HoTs up on the DRK and let it soak up any excess oGCD heals you have so that it can do its normal DPS, which will ultimately be at most a healer filler attack per HoT duration higher than its competitors,
  • with the grand unique feature of "in a pinch, let DRK drop itself to near-death before healable downtime, using that empty time on GCD heals on it" (so very exciting).