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  1. #25
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,454
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Carve and Spit always had the problem that it was pointless in most aoe situations. Sure, if you needed the burst of MP it was useful and maybe in Shadowbringers that could contribute to part of a Flood of Shadow, but it wasn't really worth it, especially when trash would die quickly most of the time. It was worth saving for the real enemy, the boss, that you were about to fight.

    Meanwhile, Abyssal Drain was pretty useless on a single target. The potency per second wasn't good on a single target and nor was the heal. It made a lot of sense for them to do this, but I admit I found it annoying to get used to and didn't even notice at first until it felt like they were both weaving together too easily.

    I haven't, because they still have the standard tools that all tanks have there, such as Shadow Wall, Rampart, Reprisal, Arm's Length and Low Blow. It's even better now that their invuln is useful. One thing that I find helps is to use raid food, because the vitality doesn't sync properly and the health boost helps, so that might make me bias.

    It's not like Paladin has it much better. They just have a Sheltron and random blocks, with no self heals at all unless they use Clemency. Even if DRK has it worse below level 70, PLD actually has it worse at level 70 because their abilities do not compete with The Blackest Night.
    C&S is a use on cooldown ogcd
    Abyssal drain is something you hold until you need healing.

    The reason why I have to bring it up is because any time I talk about buffing Abyssal I have to address the fact they pointlessly attached their cooldowns together. Carve is fine as a 60s CD ogcd.
    Abyssal honestly could see its heal potency doubled and its cooldown reduced to 30s and it would still be nothing compared to Bloodwhetting.

    I get that people get upset if you talk about seperating them because it would make DRK burst even higher, I just don't really care about that. I want DRK to have a decent self heal tool in dungeons again, instead of not even being a job until lv 70.
    (2)
    Last edited by Oizen; 11-22-2022 at 10:19 AM.