Quote Originally Posted by Jeeqbit View Post
Carve and Spit always had the problem that it was pointless in most aoe situations. Sure, if you needed the burst of MP it was useful and maybe in Shadowbringers that could contribute to part of a Flood of Shadow, but it wasn't really worth it, especially when trash would die quickly most of the time. It was worth saving for the real enemy, the boss, that you were about to fight.

Meanwhile, Abyssal Drain was pretty useless on a single target. The potency per second wasn't good on a single target and nor was the heal. It made a lot of sense for them to do this, but I admit I found it annoying to get used to and didn't even notice at first until it felt like they were both weaving together too easily.

I haven't, because they still have the standard tools that all tanks have there, such as Shadow Wall, Rampart, Reprisal, Arm's Length and Low Blow. It's even better now that their invuln is useful. One thing that I find helps is to use raid food, because the vitality doesn't sync properly and the health boost helps, so that might make me bias.

It's not like Paladin has it much better. They just have a Sheltron and random blocks, with no self heals at all unless they use Clemency. Even if DRK has it worse below level 70, PLD actually has it worse at level 70 because their abilities do not compete with The Blackest Night.
I don't really get this argument though. By the same logic, so too is Xenoglossy useless on single target past Foul. There simply are skills meant to be used in AoE than they are in single target. That was never a problem.

The real problem is believing C&S and AD are the same skill. They're not. And if the devs think they are, then they need to play DRK more.

Because C&S was a high-damage cooldown. AD was an AoE sustain GCD. If anything, Shadowbringer has a lot more incommon with C&S than AD ever did.

It's fine for skills to not be useful in certain locations. You'd never use Fuga in single target, would you? Yet it's there. And guess what, it does the exact same as Hakaze. What they did was like looking at BRD's kit and assuming the equivalent of Rain of Death in Single Target was somehow Empyreal Arrow.

The effects don't match. AD was the go-to for sustainability in mob packs. TBN was a shield, but AD let you heal back up a bit. Now every tank has a form of sustainability on top of defences and shields, yet DRK's one and only skill for it is on a 1 minute cooldown. A 1 minute cooldown conflated with a skill that doesn't give any sustainability, only shares the MP recovery aspect.

And, again, had they played any iteration of DRK, they'd know that Abyssal Drain was something you'd do fairly often in AoE pulls. Carve and Spit was something you pressed on cooldown. Not the same thing by a long shot.