Just set it to cone and it works fine.
Just set it to cone and it works fine.
Cone still isn't reliable, unfortunately, because it ignores range. I can have the closest enemy already targeted and hit tab. Intuitive would be for tab to move to the second closest enemy in front of me but half the time I end up targeting something out of range entirely.
Fortunately, it's rarely a problem in dungeons. It's usually open world content or places like Bozja where it's a problem. Nothing like being part of a hunt train, switching from the hunt mark to kill random trash hitting a healer then tabbing to switch back to the hunt mark just to end up targeting other random trash 30y behind the hunt mark and out of range
One bit problem with cone targeting is that the cone starts at the camera, not the character. so if you hit tab and there's a target behind your character, that's on screen, it will be selected as the closest one. Cone targeting should be character relative.
Or it should at least give that choice, via another attached setting, ideally with a command line toggle (e.g., "/cbt" for "camera-based targeting" / "character-based targeting").
Just as we should probably have "Cycle Targets: Nearest to Farthest" (which should do that, not left to right), "Cycle Targets: Left to Right", "Cycle Targets: Downward via Enmity List" and "Cycle Targets: Hybrid (Near to Far, Left to Right)".
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