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  1. #11
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Zebraoracle View Post
    I would actually love more battle stances. I'd also love casting animation variants where we don't use the weapons as foci but sadly I know that will never happen.
    Same, I'd love if they could port over the XI casting animations, at least for Black magic, since the White Magic animation from XI would probably have some overlap with Sage's animation (when you extend your arm up in the air it's more fast paced and energetic compared to XI's but I can already hear people complaining it overlaps too much, still love the XI White magic animation though, there's a calmness to it and I think a good healer should embody those vibes in a diegesis kinda way). Wouldn't mind some revisions for Roe's and Hroth's animations for a number of the 2H Jobs like DRG DRK and WAR, just looks really bad running with your weapon out (tho DRK is more in line with the other races but it's equally weird looking for them imo). And should they ever do I hope they allow any race to use the Elvaan variants of those animations, it was a race Nomura had input on and while I don't think he decreed anything about it one way or another, it is interesting that it's the only race to have a slightly altered Black Magic casting animation and the only race that had cloth physics for its White Magic casting animation. If anything it probably just came about because it was one of the earlier races they had decided upon, I do wish we could get to see what the other races animations would have looked like if they were equally as fleshed out.

    Quote Originally Posted by Atelier-Bagur View Post
    I also would've loved if they did racial specific battle stances and victory poses, kinda like how in WoW each race had their own way of wielding a weapon type.

    I still would want this to be an option to share via cpose but I guess the easy thing to ask is to allow us to use both gender idles...or heck even also share all race idles
    XI had these for battle stances, as each Race held their drawn weapons differently, even had unique Weaponskill animations depending on player race for nearly all of them.
    (0)
    Last edited by Alpheus; 11-16-2022 at 02:10 PM.

  2. #12
    Player
    Tsiron's Avatar
    Join Date
    Nov 2020
    Posts
    1,073
    Character
    Shisen Akaitama
    World
    Spriggan
    Main Class
    Gunbreaker Lv 100
    They're unlikely to do something like this for the simple reason that they probably want every Job to be recognizable by their stance (to an extent), especially with their "visual identity" as diluted as it is, not that I'm complaining, they should dilute it even further and to make things easier on themselves for new Jobs to come
    (1)
    Glamour without restrictions* is long overdue!
    If you think so too, help keep the thread going!


    https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets

  3. #13
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    It is a big wish since there are various ways on how you hold a weapon, attack and defend. They have a different sprint animation in Crystal Conflict with Swift Sprint (when you get out of he spawning area) for example.
    Maybe in the distant future but i think it'd help building your character a lot more with these options
    (0)

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