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  1. #1
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,361
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100

    Why is everyone anxious about a PLD Rework?

    I’d like to know people’s opinions on this since I’m noticing a lot of anxiety over changing their rotation* mid-expansion. These have happened before with other jobs, namely those that have inherent job issues that haven’t been brought up until new systems and changes in the expac are already in place.

    In my opinion, I think a change to PLD’s rotation would be good in the long run, as long as it has the following:

    - Control over when Healing is applied, separated from Requiscat

    - Fix Atonement Drifting(it’s horrible)

    - Bring it up to speed with the “2-Minute Meta” so it doesn’t lag behind in exchange for Sustained Damage that skews lower vs. other tanks specifically in certain fights with continuous re-opening phases.
    (4)

  2. #2
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    Not anxious, rather irritable.

    Left WoW 3 years ago due to constant class revamp it lead from bad to worse; so I sought refuge here…only for the latter to haunt me once more…SAM was stripped terribly despite at one point I advocated it but now see it truly made a mess, Healers are just “stones” like Bob Marley.

    The ongoing inconsistencies job revamps will wreak havoc which it will never stopped & feed on more discord in everyone needlessly speaking.

    I can only wait & see what manner of blasphemy will they call the inquisition upon my favourite job PLD.
    (20)

  3. #3
    Player
    Raraka's Avatar
    Join Date
    May 2022
    Location
    Limsa Lomisa
    Posts
    230
    Character
    Raraka Raka
    World
    Brynhildr
    Main Class
    Warrior Lv 100
    People are afraid of change, and with good reason

    Take something you love, enjoy or like a lot, and then someone comes along and says that they want to change it or rework it. Your gut reaction would be "But I like it how it is, what if they make it worse or less fun?"

    In some cases, like with DRK bloodweapon and Living dead changes, both the players and the Devs agreed they needed changes, so people were looking fowards to this changes. But in the case of PLD, most dedicated PLD players will say that they enjoy the job, and/or are afraid of another incident like the SMN rework (wich numerically succeeded by making the job more accesible, but ended up making old SMN players feel abandoned/like their job was gutted)

    So, to circle around to your main question. People are anxious about the PLD rework because reworks tend to be hit or miss, it could be minimal changes that somehow make PLD work perfectly in the 2 minute meta, or it could be a fundamental change to the rotation that shifts the playstyle to something old PLD mains don't like, and that is what has people anxious
    (28)

  4. #4
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Because I don't like the two minute burst meta and would rather them remove that instead of forcing PLD into it. I've also loved PLD's rotation since I started the game in HW, and enjoyed each iteration of it per expansion with growth and natural evolution adding to its skills and rotation. Seeing my bread and butter be forced to change simply because they screwed up their entire job design philosophy with two minute meta is incredibly disappointing.
    (28)

  5. #5
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mithron View Post
    Because I don't like the two minute burst meta and would rather them remove that instead of forcing PLD into it. I've also loved PLD's rotation since I started the game in HW, and enjoyed each iteration of it per expansion with growth and natural evolution adding to its skills and rotation. Seeing my bread and butter be forced to change simply because they screwed up their entire job design philosophy with two minute meta is incredibly disappointing.
    They aren't going to remove something that benefits the game for the singular outlier
    (4)

  6. #6
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,133
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by FireMage View Post
    They aren't going to remove something that benefits the game for the singular outlier
    You're right! Noone has to worry about balance if noone wants to play any job anymore
    (39)

  7. #7
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by fulminating View Post
    You're right! Noone has to worry about balance if noone wants to play any job anymore
    If things that benefit the game make people leave, good riddance
    (5)

  8. #8
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,361
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Raraka View Post
    Snip
    I get that. I truly do considering how they blew up SB BRD when it was going quite well without a 2nd Gauge tacked on considering how at high level play BRD is extremely busy.

    I’m not a fan of the SAM Rework either; it literally streamlined the job too hard and took what made it fun out of it.

    When it comes to PLD, you have to think in light of PLD’s recent shortcomings at the Savage level within the first week. Fight design fought against PLD in particular in P8S because of a reopening phase change that provided a Damage Buff. Considering how hardline PLD’s rotation is, they have difficulty being able to fit their strongest attack(Confiteor) into the buff window.

    There is also the fact we have two burst windows, rolling every 60s with about 9-11s inbetween of RA/Atonement Filler, which can force drift with Buffs such as FoF due to having odd seconds left(typically 3s) on the timer before it can be used again. This in turn causes drift on Requiscat usage, drifting every time FoF is clipped by an Atonement due to being at an a certain timer on the GCD.

    I believe they want to address this so PLD doesn’t have to be left out in terms of performance, along with (hopefully) changes to Cover and a buff to Intervention.
    (1)

  9. #9
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,361
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Mithron View Post
    Because I don't like the two minute burst meta and would rather them remove that instead of forcing PLD into it. I've also loved PLD's rotation since I started the game in HW, and enjoyed each iteration of it per expansion with growth and natural evolution adding to its skills and rotation. Seeing my bread and butter be forced to change simply because they screwed up their entire job design philosophy with two minute meta is incredibly disappointing.
    They screwed up when they made those changes to their core system like that. Revolving around the 2m window made the game worse in the long run; hell, I think even Yoshida said this in some manner.

    I’m not a fan of the 2m Meta because it reduces skill expression when it comes to jobs - it becomes boring for the player to always follow the same burst in the same manner every 2m. However it was better when they were more frequent(see Trick Attack pre-6.15). Having more frequent Mini Bursts made things feel better and it showed how people could try to maximize and show their skill with a job. Now, you can’t do that ever.

    At this juncture, we’ll be waiting until 7.0 for them to actually fix their core systems considering the damage is already done.
    (8)

  10. #10
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    929
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    I like how paladin plays. I don't think it needs a complete overhaul, it just has some issues that need to be addressed.

    1. Allow Skill Speed and Spell Speed to affect paladin's physical and magic abilities (or combine both stats, but that might be more of an expansion change).
    2. Allow blocks to affect DoTs and work while stunned if Sheltron was used.
    3. Adjust the length of the rotation. Right now you either get enough Skill Speed so you can drop an Atonement every minute, or you completely ignore it and drop two Goring Blade combos every three minutes. Giving Resquiscat a sixth charge would help with the no Skill Speed build, but having any Skill Speed would still have its issues.
    4. Give paladins another defensive ability. I want to avoid button bloat, however, as paladins are already pretty button heavy. The Clemency example below could work.
    5. Remove the heal requirement from Divine Veil.
    6. Add a new job gauge that keeps track of Requiscat charges. This just a cosmetic change, it wouldn't affect anything but would make it easier to see how many charges you got left since you won't have to look for a tiny buff icon.

    I would also prefer if they don't touch Clemency. It's one of the abilities that has draws me to Paladin as I love having an on demand heal that can be used on others. I've saved quite a number of encounters with it after the healers and ressers all died. If they added a trait that gave paladins a free OCD Clemency every minute, that would be fine, but I still want the skill available when that trait is on cooldown.

    Random example: Expiacion grants a stack of Clarity. At 2 stacks Clemency has no cast time, costs no MP, and is off the global cooldown. Max 2 stacks.
    (10)

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