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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I'm not entirely sure how it'd affect the gameplay, or what it'd do to the metagame or whatever, because I've not put much thought into it beyond 'huh I wonder what'd happen if X': What if raidbuffs were additive instead of multiplicative?
    I think this was talked a lot about in Stormblood, but to a singular conclusion: To make raidbuffs additive, they'd all have to affect the same parameter.

    Else, things like Damage, Attack Speed, Critical Hit Rate, and Critical Hit Bonus would all be multiplicative among one another, while Damage + Damage would not, Crit Rate + Crit Rate would not, etc., which then just creates the perfect Frankenstein's Monster of both raid-buff-fixation and set-comp-mongering.

    Moreover, their not being multiplicative, due to the sheer volume of bankable potency that'd be placed under whichever is best, still wouldn't make staggering them anything but self-sabotage. The difference between even 1.2^4 [2.074] and 1*(.2*4) [1.8] is miniscule compared to leaving so many oGCDs out of even the lesser bonus just to retain greater percentile value from each buff (the ammo for which is already spent). They're always going to used to the best product possible of "use-on-CD" and "stack all the things" unless you give players elements of encounters significant enough to purposely hold, and thereby desync, CDs for.
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    Last edited by Shurrikhan; 01-02-2023 at 04:55 PM.