It's not that the dev team particularly care about speedrunning. It's the impact that it has on the community's perceptions. The questions that everyone asks when starting a new MMO is: Which job should I pick? What's good? Players scrutinize what is happening at the top. Oh, my job is 50 dps behind the others at the 99th percentile and isn't being commonly used in the speedruns that I've looked at. It must be broken. And then they proceed to lose thousands of potency on lost uptime or basic rotational mistakes. It's not the job holding you back. It's you.

I think there's eventually going to be a point where you have to evaluate whether you want this to be a team game or not. We took away boss movement and positioning from tanks because we can't trust them to not spin the boss. We took away add spawns because we can't trust the tanks to pick them up. We gave everyone self-heals, mitigation, and raises because we can't trust the healers. We made hitboxes span the arena and removed positionals because we can't trust melee to press TN. We made all the casters into ranged dps because we can't trust them to know how to slidecast. And we never trusted the ranged dps to begin with. It's really okay to fail because someone else messed up. You'll do it yourself. Just dust yourself off and go again.