Quote Originally Posted by ForsakenRoe View Post
One day, FFlogs should just hide the percentile and median stats on everyone's page as an april fools joke. Leave it that way for a week or two, so it doesn't just get dismissed right away as 'eh its just april fools' and people start thinking it'll stick. I want to see how many people whine and bitch that they cant see the funny color number anymore. As for raidbuffs, the issue is the adaptability factor that has been lost due to everything being made into 2mins. In the past we could have said 'ok the fight ends in 3:20, we should hold our 2min buffs until the 3min buffs come up, since we're only getting one more 2min use anyway', but now that everything's standardized to be a 2min we can't do that anymore. We can delay the 2min so that it doesn't happen during Pinax, sure, but it's not really the same. Also, it feels like it's even more punishing to mess up the raidbuff window now, due to EVERYthing being funneled into that 2min burst. If someone misaligns their buff, or mechanics force you to be unable to capitalize on the buffs as much as you'd want to (eg in prog, when enrage at it's peak threat level) it's much more of a RIP than it used to be in SB. And people do misalign their buff, Manifold Flames makes some people buff before moving out, some people after they come in for Nest/Tetraflare, and now everything's all screwed up. SE tried to make it 'easier to keep the buffs aligned' and somehow made it, not just 'not really easier' but also 'more punishing', how the heck did they even manage that
It's really fucking weird, the 2 minute paradigm actually punishes casual groups and players *way* more than it punishes skilled ones. If someone has damage down during a 2 minute window, there goes a considerable portion of your raid's DPS. If someone is dead during a 2 minute window, there goes a huge portion of your raid's DPS *for the rest of the goddamn pull.* And then, they added way more body checks than in any previous tier. DSR, at least, has divided opinions on quality, with people either saying it's the worst raid they've ever done and them having damned near "gaming PTSD" from it (people saying that even the thought of doing more DSR makes them wince) or people saying it's the best content they've ever made - seems to be completely reliant on whether or not you had a rock-solid static to grind it with. FWIW, I think the easier UWU-style ultimates are a better design choice.

I have no clue what they're doing but Endwalker is quite easily the worst design for raiding since fucking Gordias. I mean, at least it's *playable* and all classes are nominally viable (lol, PLD), but I think they're getting slapped with reality here - you can't keep taking shit out of the game and dumbing things down, or else you end up in a system that is paradoxically extremely hostile to unskilled players because you've gone and removed all of the little bits and bobs that they could have used to get themselves back on track after a mistake.