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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Yeah, I can understand why the dev team isn't interested in officially publishing numbers, even if it would provide an avenue for interested players to critique their own performance and grow stronger with it.

    If you think that burst windows are a 'restriction' now, they still were back then. There is always an optimum time to place that burst window. What has changed is:
    • It's more obvious when that burst window is supposed to occur (what's the LCM of our recasts again?)
    • It tends to get set up without any real coordination or pre-planning
    • It's longer, allowing you to be less precise with your button inputs
    • It's less powerful than it used to be

    In short, they took something that occurred typically at slightly higher levels of play in coordinated groups and made it accessible and forgiving so that anyone can do it on the fly. Just because the average PF player who used to freestyle burst is actually conscious about it doesn't mean that anything has changed.

    If they wanted to really throw a wrench into it, we'd just have an assortment of different prime number recasts to deliberately mess with the alignment. But then you might as well stick with personal buffs and make this feel more like a single-player game. That will be next, the way the complaints are going.
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    One day, FFlogs should just hide the percentile and median stats on everyone's page as an april fools joke. Leave it that way for a week or two, so it doesn't just get dismissed right away as 'eh its just april fools' and people start thinking it'll stick.
    I'd actually really like to see that. Given the high chance people just go back to business as normal thereafter, though, I guess I'd just like to see context made a bit more visible? For instance, it would be interesting if we could see how many attempts have gone into a given fight that haven't yet cleared (noting also that most people don't log non-clears), or how the number of clears compare to previous tiers or luckybancho estimates on the number of active level-capped players. It'd be cool to see what the enrage time is for the given fight, and to be able to quickly check how a party fell far above or below making that mark, or even to do "what if" substitutions.

    Quote Originally Posted by Lyth View Post
    If they wanted to really throw a wrench into it, we'd just have an assortment of different prime number recasts to deliberately mess with the alignment. But then you might as well stick with personal buffs and make this feel more like a single-player game. That will be next, the way the complaints are going.
    I hope it doesn't come to that, but that does sadly seem the fairest bet, given the history of adjustments thus far.
    (0)