To be fair, it is the CURRENT single outlier; monk was in the same boat pre-EW. Despite the 2-min window being their core philosophy they still managed to design PLD outside of it with the expansion, even as they “fixed” monk to fit inside that box.

I am personally a fan of having at least one class that operates outside of burst damage, and current PLD does it in a way that is interesting to me personally with the longer rotation. It doesn’t even bother me that it generally performs behind the other tanks in terms of damage. I think if they went back to focusing on damage vs utility and found a way to fit more utility (by redesigning the current kit; looking at you, Cover) onto PLD, that would alleviate the pains that exist on it currently.

I also realize that all of that is a pipe dream and they have pretty well settled on what this rework will be. The 3 main things I hope they retain are these:

1) The long, unique rotation. 1-2-3, or 1-2-4-1-2-3 is a big reason why seasoned players don’t like playing tanks. Keep this interesting for PLD.

2) The “party utility” status. Hell, add in a party damage buff even (highly unlikely), but don’t strip PLD down to the generic tank abilities.

3) The caster-tank role. Even if this is relegated to the “burst phase,” keep some form of this alive.