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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,889
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    No, it's true. WAR was a mandatory pick for the entire duration of Heavensward and the majority of Stormblood. The absolute dps differences were larger than they are even now, despite jobs having smaller dps numbers overall back then (and tanks actually had a lot more carry potential in terms of dps). Shadowbringers had a closer balance overall, but this is the first expansion that you can actually see them attempting to do balancing on the basis of rdps such that the averages are within 100 dps of each other. The main balance discrepancy isn't with tanks, but rather with casters and ranged dps, which is more of a job design philosophy issue that needs to be looked at. But that's a discussion for elsewhere.

    Of course, you'd be better off sticking to providing commentary on expansions that you were actually there for.
    (5)

  2. #2
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Lyth View Post
    but this is the first expansion that you can actually see them attempting to do balancing on the basis of rdps such that the averages are within 100 dps of each other.
    But balancing tanks around rDPS is stupid. It's why DRK is in a state wherein it bursts so hard it takes card priority away from *actual DPS classes* during its window.
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,015
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gserpent View Post
    But balancing tanks around rDPS is stupid. It's why DRK is in a state wherein it bursts so hard it takes card priority away from *actual DPS classes* during its window.
    It's dumb only if that goal hurts goals (e.g., for diversity and/or depth in toolkits across jobs) that are more desirable for players of the given job/role/game.

    Looking at rDPS alone just happens to be dumb when rDPS isn't all that's on offer. And the more we obsess over it, the more it will have to be the only thing on offer as its balance tightens and pulls all other element in, too, in turn.

    As long as those tendencies are kept in check, though, tight balance is always* a good thing.

    * Actually, small caveats may apply even then, but only in disrupting outsized community perceptions following a long-time imbalance.
    (0)
    Last edited by Shurrikhan; 12-29-2022 at 08:12 AM.