You were arguing just earlier against jobs like BLM having even a theoretical rDPS lead, regardless of how much greater a portion of their damage they would lose to complexity or the constraints of specific fights. How else am I supposed to interpret that outside of asking for parity on-paper instead of parity in-practice (within the contexts of actual fights)?
So long as you're asking for parity in practice, then sure, I'm all for that. Buff non-BLM Casters and physical ranged slightly, so in a typical fight (within such a span of content as any of this would matter, such as no easier than Extreme) with a typical player (but one typically open to learning) they're neck-and-neck.
But you're going to have a degree of imbalance regardless so long as the jobs themselves are imbalanced in terms of complexity and contextual loss (from movement, range, spans of uptime, raid synergy, or whatever else); if the likes of MCH were perfectly balanced against BLM even in BLM's few ideal scenarios, then MCH would necessarily be outperforming it everywhere else, which ultimately means that BLM stops being a competitive option and instead becomes "griefing" or "an ego-pick", with more reliable jobs like MCH being pushed over them.
A typical BLM should likely slightly underperform a typical MCH in fights especially bad for the likes of BLM, but the inverse should also be true; in fights decent/good for BLM, they should slightly outperform MCH. That fight-specific gap shouldn't be so great that you end up with "barred" jobs and/or "must pick" jobs, but so long as the two operate so differently, so should their outcomes differ -- with, yes, BLM coming out ahead at least as often as not.
If we want the likes of MCH to be competitive across a larger gamut of content than that, though, it also needs a larger gamut of gameplay behind it between its floor and ceiling commensurate to that balance.



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