i'm not basing my arguments on striking dummies, i'm basing them on actual raid dmg numbers and the statements from people who have been raiding at a high level for years (some of them since 2.0)That your insistence that every job should do the exact same damage even when perfectly rotated on a striking dummy means that all but the easiest jobs will underperform for all but the best players and all but the jobs least restricted by context (movement requirements, etc.) will underperform in most content.
You are not asking for parity as it would affect anyone but the top 1% of speedrunners. You're just asking for the likes of MCH to be better than everyone else for the vast majority of player skill levels and the majority of content.
You don't balance for on-paper theoretical performance. You balance for whatever best expands choice in-practice, and that means giving harder and more vulnerable jobs at least some degree of reward for their added risk.
what are you basing your arguments on, if you don't mind me asking?
You were arguing just earlier against jobs like BLM having even a theoretical rDPS lead, regardless of how much greater a portion of their damage they would lose to complexity or the constraints of specific fights. How else am I supposed to interpret that outside of asking for parity on-paper instead of parity in-practice (within the contexts of actual fights)?
So long as you're asking for parity in practice, then sure, I'm all for that. Buff non-BLM Casters and physical ranged slightly, so in a typical fight (within such a span of content as any of this would matter, such as no easier than Extreme) with a typical player (but one typically open to learning) they're neck-and-neck.
But you're going to have a degree of imbalance regardless so long as the jobs themselves are imbalanced in terms of complexity and contextual loss (from movement, range, spans of uptime, raid synergy, or whatever else); if the likes of MCH were perfectly balanced against BLM even in BLM's few ideal scenarios, then MCH would necessarily be outperforming it everywhere else, which ultimately means that BLM stops being a competitive option and instead becomes "griefing" or "an ego-pick", with more reliable jobs like MCH being pushed over them.
A typical BLM should likely slightly underperform a typical MCH in fights especially bad for the likes of BLM, but the inverse should also be true; in fights decent/good for BLM, they should slightly outperform MCH. That fight-specific gap shouldn't be so great that you end up with "barred" jobs and/or "must pick" jobs, but so long as the two operate so differently, so should their outcomes differ -- with, yes, BLM coming out ahead at least as often as not.
If we want the likes of MCH to be competitive across a larger gamut of content than that, though, it also needs a larger gamut of gameplay behind it between its floor and ceiling commensurate to that balance.
Last edited by Shurrikhan; 12-27-2022 at 08:44 AM.
it's not "theoretical" mate... they're the numbers people are actually doing in actual raidsYou were arguing just earlier against jobs like BLM having even a theoretical rDPS lead, regardless of how much greater a portion of their damage they would lose to complexity or the constraints of specific fights. How else am I supposed to interpret that outside of asking for parity on-paper instead of parity in-practice (within the contexts of actual fights)?
So long as you're asking for parity in practice, then sure, I'm all for that. Buff non-BLM Casters and physical ranged slightly, so in a typical fight (within such a span of content as any of this would matter, such as no easier than Extreme) with a typical player (but one typically open to learning) they're neck-and-neck.
But you're going to have a degree of imbalance regardless so long as the jobs themselves are imbalanced in terms of complexity and contextual loss (from movement, range, spans of uptime, raid synergy, or whatever else); if the likes of MCH were perfectly balanced against BLM even in BLM's few ideal scenarios, then MCH would necessarily be outperforming it everywhere else, which ultimately means that BLM stops being a competitive option and instead becomes "griefing" or "an ego-pick", with more reliable jobs like MCH being pushed over them.
No it's absolutely theoretical, you're talking about how much dps these jobs deal on paper.
Let me give you an example. Dark Knight deals significantly more dps than Warrior, but if all I did was look at the Dark Knights I've had in pugs I'd think they need to buff that job. Now why is that? Because these people aren't playing Dark Knight as optimally as it could be played, so they get outdps'd by a warrior which is about as hard to play as remembering to put on pants.
Dark Knight does significantly more damage than warrior when played by a top 1% player, not when played by your average joe in savage pugs.
If we did what you want and make all jobs equal on paper then the jobs that actually require a degree of mastery would almost always severely underperform, because the people playing them aren't all top 100 players.
you never heard of logs, have you?No it's absolutely theoretical, you're talking about how much dps these jobs deal on paper.
Let me give you an example. Dark Knight deals significantly more dps than Warrior, but if all I did was look at the Dark Knights I've had in pugs I'd think they need to buff that job. Now why is that? Because these people aren't playing Dark Knight as optimally as it could be played, so they get outdps'd by a warrior which is about as hard to play as remembering to put on pants.
Dark Knight does significantly more damage than warrior when played by a top 1% player, not when played by your average joe in savage pugs.
If we did what you want and make all jobs equal on paper then the jobs that actually require a degree of mastery would almost always severely underperform, because the people playing them aren't all top 100 players.
They are referring to the logs.
Until over the 90th percentile, unless a fight specifically aligns well with DRK's uniquely short-on demand or has especially heavy magic damage, the 0.56% difference (that's taken straight from the median performances of DRK vs. WAR) isn't possibly going to offset the increased self-sustain of the Warrior. Trading an extra 6k+ (and for DRK to get that close, it needs to drop Edges from within its raid window, tightening the DPS gap even further) potency of healing per minute for an extra 37 dps isn't anywhere close to worthwhile, especially when you account for how one hard need even preempt incoming damage, but instead merely react to it afterwards. Until both are playing at/among the top ~5%, specifically in content that (A) has no use for WAR cheese and (B) has an enrage timer that the group is falling barely short of, the more challenging is already at a disadvantage.
That's why when you ask for balance, people will rightly ask you "Where? For whom?"
Last edited by Shurrikhan; 12-29-2022 at 06:45 AM.
how are logs "theoretical striking dummy damage"?
balance in raid content for all levels of play. a DRK that spams unmend and nothing else will deal less dmg than a warrior that uses the path combo and nothing else, sure. but if the best warrior in the world is doing significantly less dmg than the best DRK in the world - especially if that difference is high as 11% - anyone with a functioning brain can see the job balance is terrible
Last edited by Melethron123; 12-29-2022 at 02:29 AM.
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