Quote Originally Posted by Melethron123 View Post
what were you even trying to say with this reply..?
That your insistence that every job should do the exact same damage even when perfectly rotated on a striking dummy means that all but the easiest jobs will underperform for all but the best players and all but the jobs least restricted by context (movement requirements, etc.) will underperform in most content.

You are not asking for parity as it would affect anyone but the top 1% of speedrunners. You're just asking for the likes of MCH to be better than everyone else for the vast majority of player skill levels and the majority of content.

The game shouldn't balance for on-paper theoretical performance alone. The game should balance for whatever best expands choice in-practice, and that means giving harder and more vulnerable jobs at least some degree of reward for their added risk.