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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,966
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Melethron123 View Post
    it's fine if the simple jobs deal 1 less dps than the complicated jobs
    No, unless they're all doing so little that 1 less DPS could somehow offset the massively reduced reliability of the harder and more situationally-constrained job. Until they are both competitive choices for a majority of reasonably skilled but imperfect players, parity on paper / for the highest 1% of players simply means imbalance for everyone else, including even at levels over which one would normally be learning the harder job (but would then be largely barred from doing so due to more easier / reliable jobs producing, until perfect play, greater output than the harder ones).

    We should balance risk to reward for those ambitious enough to learn harder jobs, if their vibe and challenge click with them. That means doesn't simply bribing anyone and everyone to learn them through overcompensating those risks (truly perfect play across any composition should be at least barely able to clear Ultimate, etc.), but it does mean providing enough to offset those added risks and allow the vast majority of players who would even consider the harder jobs to do so competitively, rather just the top 1% of players.

    Edit: All this refers to rDPS, not nDPS. Please do not conflate them.
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    Last edited by Shurrikhan; 12-27-2022 at 03:15 AM.