personally i'd rather jobs with varying complexity within each role, and you pick the one you feel like that dayNah. I'd rather see more interesting job design and you pick the intensity of the content you feel like that day.
It doesn't have to be complicated or complex. Most of the jobs only need maybe one more layer or one additional mechanic and they'd probably be in the sweet spot (For me at least).
IE: SMN very simple, RDM with middling complexity and BLM for 500iq pro gamers
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