High end content has more engaging mechanics, but it does not change the fact that the jobs are actually boring as fuck to play. As I've said many times, *progging* "high end content" is pretty fun but reclearing it is not.
The problem with this is that players will still expect SMN to post numbers comparable to BLM, at which point why would you ever play BLM? You're doing more work for the same results.
aren't people complaining that they want more complext jobs because they think simple jobs are boring? there's your reason
you play BLM because you think SMN is boring


No a easy to pick up and perform job requires less effort for the whole raid group to actually deal with, BLM is generally annoying to position, people would rather have a SMN, because it's easier to play, SMN should never do the same numbers as BLM in it's current state.
damage being the same on every job in its shared category makes no sense and never considers what other jobs bring to the table. The appeal in BLM is "BIG DAMAGE, PEW PEW" the appeal in summoner is "I press one button, have good mobility!" It's ok to have two jobs do two different things, perform slightly differently in terms of dps, Summoner is honestly is more then viable enough.
Feels like it just comes from summoners wanting their job to perform at blm levels instead of looking at obvious balance reasons of why it can't. but y'know all casters need a slight buff anyway imo (same with phys ranged)



Playing with BLM players is obnoxious compared to any other DPS, and its not even worth the payoff. The job likely wont be touched due to the favortism problem thoughNo a easy to pick up and perform job requires less effort for the whole raid group to actually deal with, BLM is generally annoying to position, people would rather have a SMN, because it's easier to play, SMN should never do the same numbers as BLM in it's current state.
damage being the same on every job in its shared category makes no sense and never considers what other jobs bring to the table. The appeal in BLM is "BIG DAMAGE, PEW PEW" the appeal in summoner is "I press one button, have good mobility!" It's ok to have two jobs do two different things, perform slightly differently in terms of dps, Summoner is honestly is more then viable enough.
Feels like it just comes from summoners wanting their job to perform at blm levels instead of looking at obvious balance reasons of why it can't. but y'know all casters need a slight buff anyway imo (same with phys ranged)
then tell the people asking for more job complexity to stop complaining about jobs being simpleNo a easy to pick up and perform job requires less effort for the whole raid group to actually deal with, BLM is generally annoying to position, people would rather have a SMN, because it's easier to play, SMN should never do the same numbers as BLM in it's current state.
damage being the same on every job in its shared category makes no sense and never considers what other jobs bring to the table. The appeal in BLM is "BIG DAMAGE, PEW PEW" the appeal in summoner is "I press one button, have good mobility!" It's ok to have two jobs do two different things, perform slightly differently in terms of dps, Summoner is honestly is more then viable enough.
Feels like it just comes from summoners wanting their job to perform at blm levels instead of looking at obvious balance reasons of why it can't. but y'know all casters need a slight buff anyway imo (same with phys ranged)![]()


You can't simplify mobility on summoner unless you want it to hard cast and play like blm.
I'm fine if they gave SMN more complexity but it's also fine to have a mix of simple and complicated jobs, simple jobs shouldn't do the same dps for less effort still.
it's fine if the simple jobs deal 1 less dps than the complicated jobs
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