from what i've heard DSR is the hardest encounter ever even though people are playing "brainded jobs that are impossible to screw up", so...It's funny, we called it braindead in ShB. But it's like preparing your doctorate thesis compared to what we have now. I'm impressed they managed to make WAR *that* dumbed down. If you're going to take away every meaningful opportunity for the player to screw up and lose significant amounts of DPS then you really should just make the combat completely automatic and make it purely based off of executing mechanics.
Ultimate is designed to be difficult even if your job is braindead, that's what the mechanics exist for.
All DSR proves is that they can make mechanics difficult enough to create an engaging encounter even with lackluster job design.
But this is exactly the problem. Sure DSR has hard mechanics, the other ultimates do too, even some savage fights have hard mechanics, but you know what doesn't? The other 95% of the game where the mechanics can't make up for how lacking the actual gameplay is and in which these ultra simplistic jobs just make everything so incredibly boring that you question why you subject yourself to 95% crap for those 5% that are actually good.
The game previously managed to strike a decent balance between the difficulty of just playing your job, or as I'd like to call it how engaging your job could be to play, and the difficulty of an encounter's mechanics. Now everything has to be carried by the mechanics and where those are lacking the entire fight is lacking.
Last edited by Absurdity; 12-25-2022 at 01:12 AM.
would you like to see the rest of the game having more complex mechanics to compensate for simpler job design?Ultimate is designed to be difficult even if your job is braindead, that's what the mechanics exist for.
All DSR proves is that they can make mechanics difficult enough to create an engaging encounter even with lackluster job design.
But this is exactly the problem. Sure DSR has hard mechanics, the other ultimates do too, even some savage fights have hard mechanics, but you know what doesn't? The other 95% of the game where the mechanics can't make up for how lacking the actual gameplay is and in which these ultra simplistic jobs just make everything so incredibly boring that you question why you subject yourself to 95% crap for those 5% that are actually good.
The game previously managed to strike a decent balance between the difficulty of just playing your job, or as I'd like to call it how engaging your job could be to play, and the difficulty of an encounter's mechanics. Now everything has to be carried by the mechanics and where those are lacking the entire fight is lacking.


Nah. I'd rather see more interesting job design and you pick the intensity of the content you feel like that day.
It doesn't have to be complicated or complex. Most of the jobs only need maybe one more layer or one additional mechanic and they'd probably be in the sweet spot (For me at least).
personally i'd rather jobs with varying complexity within each role, and you pick the one you feel like that dayNah. I'd rather see more interesting job design and you pick the intensity of the content you feel like that day.
It doesn't have to be complicated or complex. Most of the jobs only need maybe one more layer or one additional mechanic and they'd probably be in the sweet spot (For me at least).
IE: SMN very simple, RDM with middling complexity and BLM for 500iq pro gamers
I'd like to be able to hop on and play with friends and be engaged when playing my job instead of having to join an Ult static to allot time each week to prog one singular fight for months to get engagement out of my job. There is only 1 current level 90 Ultimate, and with 6.3 there will only be 2 for the entirety of EW. "Play Ultimate" isn't the solution for jobs being boring in 99% of other content


Now where have I heard this before? Oh yeah...HEALERS.I'd like to be able to hop on and play with friends and be engaged when playing my job instead of having to join an Ult static to allot time each week to prog one singular fight for months to get engagement out of my job. There is only 1 current level 90 Ultimate, and with 6.3 there will only be 2 for the entirety of EW. "Play Ultimate" isn't the solution for jobs being boring in 99% of other content
If enough tanks start to complain over 7 years, they'll come running. If too many healers complain, they'll ignore it.
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