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  1. #1
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Absurdity View Post
    You complain about people caring only about numbers, but really what else are we supposed to care about? If you're a warrior player your job has already reached braindead gameplay in ShB and other jobs are quickly following suit, so when 75% of it consists of mindlessly hammering your basic combo what else are you supposed to care about?

    The fight for gameplay that isn't sleep inducing is already lost and you watched all the people who only touch your job for expert roulette applaud when all it's nuance died.


    If my choice is between awful gameplay+bad damage or awful gameplay+good damage you can bet I'm going to complain about numbers.
    It's funny, we called it braindead in ShB. But it's like preparing your doctorate thesis compared to what we have now. I'm impressed they managed to make WAR *that* dumbed down. If you're going to take away every meaningful opportunity for the player to screw up and lose significant amounts of DPS then you really should just make the combat completely automatic and make it purely based off of executing mechanics.
    (4)

  2. #2
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Gserpent View Post
    It's funny, we called it braindead in ShB. But it's like preparing your doctorate thesis compared to what we have now. I'm impressed they managed to make WAR *that* dumbed down. If you're going to take away every meaningful opportunity for the player to screw up and lose significant amounts of DPS then you really should just make the combat completely automatic and make it purely based off of executing mechanics.
    from what i've heard DSR is the hardest encounter ever even though people are playing "brainded jobs that are impossible to screw up", so...
    (0)

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,098
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Melethron123 View Post
    from what i've heard DSR is the hardest encounter ever even though people are playing "brainded jobs that are impossible to screw up", so...
    Ultimate is designed to be difficult even if your job is braindead, that's what the mechanics exist for.
    All DSR proves is that they can make mechanics difficult enough to create an engaging encounter even with lackluster job design.

    But this is exactly the problem. Sure DSR has hard mechanics, the other ultimates do too, even some savage fights have hard mechanics, but you know what doesn't? The other 95% of the game where the mechanics can't make up for how lacking the actual gameplay is and in which these ultra simplistic jobs just make everything so incredibly boring that you question why you subject yourself to 95% crap for those 5% that are actually good.

    The game previously managed to strike a decent balance between the difficulty of just playing your job, or as I'd like to call it how engaging your job could be to play, and the difficulty of an encounter's mechanics. Now everything has to be carried by the mechanics and where those are lacking the entire fight is lacking.
    (5)
    Last edited by Absurdity; 12-25-2022 at 01:12 AM.

  4. #4
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Absurdity View Post
    Ultimate is designed to be difficult even if your job is braindead, that's what the mechanics exist for.
    All DSR proves is that they can make mechanics difficult enough to create an engaging encounter even with lackluster job design.

    But this is exactly the problem. Sure DSR has hard mechanics, the other ultimates do too, even some savage fights have hard mechanics, but you know what doesn't? The other 95% of the game where the mechanics can't make up for how lacking the actual gameplay is and in which these ultra simplistic jobs just make everything so incredibly boring that you question why you subject yourself to 95% crap for those 5% that are actually good.

    The game previously managed to strike a decent balance between the difficulty of just playing your job, or as I'd like to call it how engaging your job could be to play, and the difficulty of an encounter's mechanics. Now everything has to be carried by the mechanics and where those are lacking the entire fight is lacking.
    would you like to see the rest of the game having more complex mechanics to compensate for simpler job design?
    (0)

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Melethron123 View Post
    would you like to see the rest of the game having more complex mechanics to compensate for simpler job design?
    Nah. I'd rather see more interesting job design and you pick the intensity of the content you feel like that day.

    It doesn't have to be complicated or complex. Most of the jobs only need maybe one more layer or one additional mechanic and they'd probably be in the sweet spot (For me at least).
    (2)

  6. #6
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kabooa View Post
    Nah. I'd rather see more interesting job design and you pick the intensity of the content you feel like that day.

    It doesn't have to be complicated or complex. Most of the jobs only need maybe one more layer or one additional mechanic and they'd probably be in the sweet spot (For me at least).
    personally i'd rather jobs with varying complexity within each role, and you pick the one you feel like that day

    IE: SMN very simple, RDM with middling complexity and BLM for 500iq pro gamers
    (0)

  7. #7
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Melethron123 View Post
    from what i've heard DSR is the hardest encounter ever even though people are playing "brainded jobs that are impossible to screw up", so...
    I'd like to be able to hop on and play with friends and be engaged when playing my job instead of having to join an Ult static to allot time each week to prog one singular fight for months to get engagement out of my job. There is only 1 current level 90 Ultimate, and with 6.3 there will only be 2 for the entirety of EW. "Play Ultimate" isn't the solution for jobs being boring in 99% of other content
    (9)

  8. #8
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,429
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Nizzi View Post
    I'd like to be able to hop on and play with friends and be engaged when playing my job instead of having to join an Ult static to allot time each week to prog one singular fight for months to get engagement out of my job. There is only 1 current level 90 Ultimate, and with 6.3 there will only be 2 for the entirety of EW. "Play Ultimate" isn't the solution for jobs being boring in 99% of other content
    Now where have I heard this before? Oh yeah...HEALERS.

    If enough tanks start to complain over 7 years, they'll come running. If too many healers complain, they'll ignore it.
    (6)