Quote Originally Posted by Gserpent View Post
I know, but they don't *need* to. Because their short cooldown skill actually works as designed, whereas the developers inexplicably managed to not notice blocking not applying to dots? For all Yoshida's claims of "they got too good at P8S," it makes me wonder if anyone on the team was actually *playing* Paladin with crafted ilvl gear...

And, by the way, there's an easy way to fix "well if they made Sheltron stop sucking and also made it cost no gauge, it would be OP" - just make Intervention and Sheltron share a 25 sec cooldown. You'd still be able to dump gauge on Clemency, which is in line with Aurora, Oblation, etc.
If they wanted to buff sheltron they could just make oath gauge work the same way as beast gauge for combo enders. WAR gets to FC every 15 secs just by doing one SE and SP combo. If goring and RA worked the same way that's a sheltron every 15 secs, effectively putting it on the same recast as TBN. This is also assuming Atonement survives as the devs have shown that they will remove a skill if it just bloats a rotation i.e. SAM.