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  1. #1
    Player Mithron's Avatar
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    Dec 2016
    Location
    Ul'dah
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    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rithy255 View Post
    I'm sorry if you don't think Clemency is useful then I don't just agree with you, It's not meant to be a common use ability in optimal situations, it's meant to be a backup tool for Paladin, besides if you think it's useless in a lot of situations theirs a lot of abilities that could be changed (without removing anything other then shield bash) Instead to make space for the ability.

    removing it Making it "cost gauge" makes no sense considering could be just I don't know add that same ability to OGCD heal, instead of removing clemency in it's current form you could easily remove something like Shield bash, or make req turn into confit (so many other ways) to make space without removing clemency but adding in another skill. That's a better compromise as PLD can both have strong OGCD healing (for a tank) and current clemency for a consistent way to heal/save allies even if it's "not optimal"

    Clemency isn't meant to be a tanking CD replacement, it's meant to be a niche backup tool and that's fine it's actually a really useful ability in progression and yes it's like complaining about why red mage vercure isn't a amazing ability, it's really not meant to be a optiomal ability, theirs also Other content then raiding content such as Solo content where yes clemency is beyond useful.
    And I just don't agree with you. Clemancy is most definitely not useful until the situation is so dire that when it is useful, it's only "okay." I'd much rather it be useful 100% of the time than maybe 1% of the time.

    And I don't think its solo/other content uses should outweigh its use in relevant content. Relevant content must always come first. Clemancy's current iteration fails to fulfill the class fantasy and job identity of PLD. Intervention's EW upgrade helped a lot in this regard, now do the same for Clemancy.

    I agree Shield Bash (and Cover) needs to be addressed too, but Clemancy is a far higher priority.

    And yes I complain about Vercure too, but Vercure is much less bad than Clemancy.
    (1)

  2. #2
    Player
    Rithy255's Avatar
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    May 2022
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    2,064
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mithron View Post
    And I just don't agree with you. Clemancy is most definitely not useful until the situation is so dire that when it is useful, it's only "okay." I'd much rather it be useful 100% of the time than maybe 1% of the time.

    And I don't think its solo/other content uses should outweigh its use in relevant content. Relevant content must always come first. Clemancy's current iteration fails to fulfill the class fantasy and job identity of PLD. Intervention's EW upgrade helped a lot in this regard, now do the same for Clemancy.

    I agree Shield Bash (and Cover) needs to be addressed too, but Clemancy is a far higher priority.

    And yes I complain about Vercure too, but Vercure is much less bad than Clemancy.
    Issue is you say solo/other content should outweigh the other relevant content, but why should raids determine a ability that doesn't/shouldn't negatively effect PLD in any way? even if you never changed clemency it doesn't harm PLD to have it all of a sudden, unless they tax it? (which I don't think they do, they more so tax cover/passage defensively)

    Not everyplayer is going to be a hardcore raider and having a nice niche ability that allows PLD to save runs in casual content, allows them to solo and even importantly Help with prog (which anyone denying that prog isn't important is just wrong).

    I just don't see your issue with clemency it's a free ability that is useful in Progression and raiding content, it doesn't matter if it's rare or not. I agree that PLD should have a direct OGCD Heal option but removing clemency because it isn't useful in the content you like? no thanks

    Clemency gives class identity for me at least, powerful tank with a solo heal or emergency option, what would be good is paladin Also getting a OGCD heal
    (6)
    Last edited by Rithy255; 12-02-2022 at 12:10 AM.

  3. #3
    Player Gserpent's Avatar
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    Mar 2021
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    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Rithy255 View Post
    Issue is you say solo/other content should outweigh the other relevant content, but why should raids determine a ability that doesn't/shouldn't negatively effect PLD in any way?
    Because savage/ultimate raiding is what they design and balance the game around, and if a button is useless or near-useless in those contexts it tends to get changed or removed. I bet we're going to see Shield Bash removed, too.

    PLD is currently underperforming on both sustain and DPS fronts in meaningful content, and it's missing tools that other tanks have. Clemency is the natural solution to both of those problems. The only difference in how they choose to fix it. Moving Sheltron to be an independent skill and moving Clemency to gauge, along with making it oGCD, makes the most sense to me. You use Intervention if your buddy is going to be taking a substantial amount of damage, or if they might die without the extra mitigation. Otherwise you use Clemency.

    You not liking this *doesn't matter.* It's how things are going to be. As I've said before, if you actually care about class fantasy or diversity or uniqueness, you are playing the wrong game and you should play something else if those things genuinely matter to you. Yoshida was very clear on them "moving forward with 5.0 design."
    (0)

  4. #4
    Player Mithron's Avatar
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    Dec 2016
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    Ul'dah
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    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gserpent View Post
    Moving Sheltron to be an independent skill and moving Clemency to gauge, along with making it oGCD, makes the most sense to me.
    This is the most logical, as no other tank has to rely on auto attack uptime to keep their mitigation readily available. It's not so much a "unique feature" as it is an "active hindrance" that makes PLD even worse than the other tanks. Oblation has two charges with 60s cooldown, Nascent is just a cooldown, Heart of Corundrum is just a cooldown. None of them suffer from downtime, and given Intervention's cooldown, it's not really viable to drop two of them on two targets very quickly in any realistic mechanic.

    These are not the "unique features" I want from PLD.
    (2)

  5. #5
    Player
    Rithy255's Avatar
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    Rithris Amaya
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    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gserpent View Post
    Because savage/ultimate raiding is what they design and balance the game around, and if a button is useless or near-useless in those contexts it tends to get changed or removed. I bet we're going to see Shield Bash removed, too.

    PLD is currently underperforming on both sustain and DPS fronts in meaningful content, and it's missing tools that other tanks have. Clemency is the natural solution to both of those problems. The only difference in how they choose to fix it. Moving Sheltron to be an independent skill and moving Clemency to gauge, along with making it oGCD, makes the most sense to me. You use Intervention if your buddy is going to be taking a substantial amount of damage, or if they might die without the extra mitigation. Otherwise you use Clemency.

    You not liking this *doesn't matter.* It's how things are going to be. As I've said before, if you actually care about class fantasy or diversity or uniqueness, you are playing the wrong game and you should play something else if those things genuinely matter to you. Yoshida was very clear on them "moving forward with 5.0 design."
    "Because savage/ultimate raiding is what they design and balance"
    I guess they should remove Peloton, because you don't use it in raids!!!

    No the game isn't only about savage (a small margin of people play it, but I agree that savage should be balanced), abilities that can fit outside of savage but still be useful should have their place, even if we wanna argue that we should solely balance around savage, that's a poor argument and a big reason why dark knight doesn't feel good in big pulls and warrior gets to be sleep mode (both which i disagree with). We cannot just balance only around savage, ignoring solo play which where clemency shines doesn't really help.

    Beyond that clemency does actually have it's uses in progression, the mentality behind "well it's only prog..." makes no sense Progression is the Most Important balance to get right in the game way more important then reclears.

    Clemency isn't a Issue again, if you want a OCGD heal I agree, but theirs other ways to give PLD a ocgd heal without ruining it's solo survivability and ways to save a run.

    Also when I mean "Clemency is free" I mean that theirs no cost for having it on your hotbar other then existing, Sure I can agree that cover/passage aren't free but that's because I have a feeling they actually effect the tank defensively with lacking some personals. While Clemency could still exist on PLD without having a "cost" for existing
    (3)

  6. #6
    Player Gserpent's Avatar
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    Mar 2021
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    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Rithy255 View Post
    "Because savage/ultimate raiding is what they design and balance"
    I guess they should remove Peloton, because you don't use it in raids!!!

    No the game isn't only about savage (a small margin of people play it, but I agree that savage should be balanced), abilities that can fit outside of savage but still be useful should have their place, even if we wanna argue that we should solely balance around savage, that's a poor argument and a big reason why dark knight doesn't feel good in big pulls and warrior gets to be sleep mode (both which i disagree with). We cannot just balance only around savage, ignoring solo play which where clemency shines doesn't really help.

    Beyond that clemency does actually have it's uses in progression, the mentality behind "well it's only prog..." makes no sense Progression is the Most Important balance to get right in the game way more important then reclears.

    Clemency isn't a Issue again, if you want a OCGD heal I agree, but theirs other ways to give PLD a ocgd heal without ruining it's solo survivability and ways to save a run.

    Also when I mean "Clemency is free" I mean that theirs no cost for having it on your hotbar other then existing, Sure I can agree that cover/passage aren't free but that's because I have a feeling they actually effect the tank defensively with lacking some personals. While Clemency could still exist on PLD without having a "cost" for existing
    Dude... you do realize that PLD's solo survivability would go *up* with this Clemency change... right?

    The rest of the stuff you wrote is irrelevant. Square-Enix does not particularly care about that type of content nor do they design the game around it. As I said earlier - if those things really matter to you, I would advise you to find another game to play because XIV is not that game you want and it will continue to not be that game you want. You stamping your feet and being mad about the literal worst tank in the game getting a rework to be less terrible suggests that you don't really understand the game very well. Or that you understand it and hate the way it's going, in which case... refer to my earlier comment.

    DRK is just fine in big pulls. TBN scales with gear, Oblation is crazy good, etc. Seriously, where are you getting your ideas from? They don't really pan out in reality.
    (0)

  7. #7
    Player
    Rithy255's Avatar
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    May 2022
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    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    (respond to above)
    It would also go up if I don't know? like I've said a million times you just add a OCD heal to paladins kit. Is that so hard to understand that you don't have to remove clemency for that? Clemency isn't and shouldn't be considered a "taxed defensive" I don't know how that's hard to understand.

    We're not talking about if SE does or doesn't design around only raids, we're talking about that is it a good idea? to only have abilities designed around raids? my awnser is no, it's perfectly fine to have a ability that works more better for other content as long as it doesn't hurt raiding content, again clemency doesn't actively take anything away from PLD, adding onto PLD's kit makes more sense instead of taking away, we have plenty of ways to cut down on "bloat" without removing clemency.

    "Just find another game" no I like ff14 I want it to be even better so yes I do have opinions that might not be to everyone's liking, I don't think the games perfect I have problems with plenty of other games despite enjoying them, I can want changes or argue against changing certain abilities such as clemency because it doesn't fall under raid design and still enjoy the game. Just do not try this tactic of "go to another game lol" no I like ff14.

    I'm also not mad that the Paladin is getting reworked it's how it's being reworked, people can again disagree and show disappointment in the direction of the game and still like the game, I have said before that I think PLD needs better defensives and adjustments to its rotation without ruining current pld, I mainly disagree with a total rework and making it like every other tank.

    "DRK Is just fine in big pulls"
    Depends on dungeon, going through The first EW dungeon as a DRK isn't fun and the final msq one isn't fun either. Drk certainly isn't near any other tank defensively In big pulls, TBN isn't good because it pops very soon it may "scale with gear" but isn't that every single mitigation? every other mitigation is going to be better with better gear... Oblation isn't "crazy good" don't get me wrong its decent in raiding content, but a 10% mitigation in a big pull isn't "crazy good" when you lack sustain.
    Just comparing it to any other tank in big pulls it's easily the weakest defensively by a wide margin. While warrior just doesn't do any work and makes healers feel irrelevant, not like this argument means anything to current clemency, but it is certainly night and day when you compare war/drk in big pulls, despite that drks decently balanced for raids and good defensively, I'd just like them to actually balance out jobs in pulls a bit and give healers something to do.

    "where do I get my ideas from?" My Ideas would actually make both people happy, the ones who liked old clemency but also wants a way to OCGD heal while yours would actually annoy a lot of people who liked old clemency for how it is.
    (6)

  8. #8
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
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    3,119
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rithy255 View Post
    "Because savage/ultimate raiding is what they design and balance"
    I guess they should remove Peloton, because you don't use it in raids!!!
    Not the best example because you do actually use pre-pull Peloton.
    (1)

  9. #9
    Player
    Rithy255's Avatar
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    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    Not the best example because you do actually use pre-pull Peloton.
    You do? first I've heard of this lol.
    (0)

  10. #10
    Player
    ThatRobGuy's Avatar
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    Feb 2022
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    5
    Character
    Dizzy Skullcrusher
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rithy255 View Post

    I just don't see your issue with clemency it's a free ability

    This is the issue with clemency- it isn't free. Paladin is balanced around having multiple abilities like clemency, passage, and cover that are all highly situational. The end result is that any time these abilities aren't useful (ie most of the time) the paladin has objectively weaker defenses and utility than the other tanks. People are just trying to brainstorm ways to make the existing abilities useful in more situations.

    Making shelltron a standard cooldown and making clemency an oGCD that uses gauge would accomplish that. It wouldn't be perfect, but it would be useful in more situations and help Paladin with the survivability and utility it currently lacks.
    (3)