Quote Originally Posted by AnotherPerson View Post
What are you talking about?

Currently, Holy Sheltron, Intervention, and Cover requires Oath gauge. Making Clemency require Oath gauge makes PLD weaker when they need to heal, not stronger. They don't get more healing power because Holy Sheltron / Intervention is supposed to be used to get more healing through your gauge. You have to pay a gauge tax on cover, which makes cover even worse after since there's multiple skills sharing the same gauge resource for healing -- which reduces the overall survivability of PLD.

Oath gauge only regenerates when you are auto attacking. However, the MP gauge will always be readily available due to the number of MP affecting skills PLD currently possesses. Keeping Clemency separate from the gauge is the better tbh.
Because you can't currently use Clemancy realistically due to it being a GCD. You get a 1k regen with Intervention, and Cover is basically never used. Clemancy gives a 1k direct heal and 500 potency heal on the PLD when used on someone else, together that's 1500 potency heal, more than Intervention. Intervention does give mitigation, but you can always buff Clemancy as an OGCD if needed. Having strong burst healing with OGCD Clemancy would be far better because it would be actually usable. I never really liked Oath gauge being tied to auto attacks, it's "unique" but bad because of down time that other tanks don't suffer from, yet still have similar cooldowns. Regardless, your argument of "when they need to heal" isn't logical; the goal is to prevent the run from getting that bad in the first place, and being able to actually use Clemancy reliably without losing DPS would help with that a lot more. You're also not always MT as PLD.

I'm just ignoring Cover for now because that's a completely separate topic.