Results 1 to 10 of 314

Hybrid View

  1. #1
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    1,032
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gserpent View Post
    Cover has almost no applications in meaningful content, and neither does spamming Clemency. At the absolute best, it lets the PLD drag themselves a tiny bit farther to see the next mechanic, but that comes at the cost of PLD having low DPS and arguably the lowest personal sustain of any tank, so it's kind of pointless - just take a WAR and let them Holmgang and Equilibrium or whatever to see the same stuff.

    Clemency and Cover remain effectively useless buttons in *meaningful* content, which means they need to be reworked or removed. No one cares about performance in casual content, because as long as you have a pulse you will clear that content guaranteed.
    Not everything has to be a meaningful DPS button. It's why every class is losing its identity and becoming the same as every other. Clemency is one of the main draws for me to paladin. If they're going to turn Clemency into another Equilibrium and remove Cover then I might as well just play Warrior because there's nothing special Paladin now brings.

    I don't care that it costs a GCD if means I can use it to save someone or myself when a run is going bad, because (and I know this might be hard to believe for most of you out there) not every boss attempt or dungeon run goes perfectly 100% of the time. People make mistakes, and it's nice to have something to fall back on.

    Paladin has its fair share of problems, but changing the class so it plays exactly like the other 3 tanks is not the solution.
    (8)

  2. #2
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,127
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Espon View Post
    Not everything has to be a meaningful DPS button. It's why every class is losing its identity and becoming the same as every other. Clemency is one of the main draws for me to paladin. If they're going to turn Clemency into another Equilibrium and remove Cover then I might as well just play Warrior because there's nothing special Paladin now brings.

    I don't care that it costs a GCD if means I can use it to save someone or myself when a run is going bad, because (and I know this might be hard to believe for most of you out there) not every boss attempt or dungeon run goes perfectly 100% of the time. People make mistakes, and it's nice to have something to fall back on.

    Paladin has its fair share of problems, but changing the class so it plays exactly like the other 3 tanks is not the solution.
    100% agree to this.
    Especially with these forced downtime mechanic's in savage.
    Someone got hit by something not fatal but the healer are on the other side of the arena, clemency and nothing happened.
    Someone dodged a healer have more important things to do then to look on others HP, Clemency.

    Not everything needs to be a useful dmg GCD, verity and situational save's is one part what makes PLD fun to play.
    (5)

  3. #3
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Espon View Post
    Not everything has to be a meaningful DPS button. It's why every class is losing its identity and becoming the same as every other. Clemency is one of the main draws for me to paladin. If they're going to turn Clemency into another Equilibrium and remove Cover then I might as well just play Warrior because there's nothing special Paladin now brings.

    I don't care that it costs a GCD if means I can use it to save someone or myself when a run is going bad, because (and I know this might be hard to believe for most of you out there) not every boss attempt or dungeon run goes perfectly 100% of the time. People make mistakes, and it's nice to have something to fall back on.

    Paladin has its fair share of problems, but changing the class so it plays exactly like the other 3 tanks is not the solution.
    Clemancy currently is not a defining feature of PLD that makes it unique to other tanks. Making it an OGCD with Oath cost would make it unique however, because no other tank can burst heal that much on command. Even GNB's is a long cool down they have to give someone else instead of themselves, comes with damage reduction, and requires Excog proc or a long delay. WAR's requires several GCDs to receive the effect. Clemancy would be the most like WAR's since it heals both PLD and the target, but it's an instant burst heal with two charges. That still feels very PLD-esque and unique, and would be infinitely more fun to use because you would actually be able to use it very often. Playing PLD would have a lot of healer-like qualities, which is exactly its job fantasy.

    Changing Clemancy to this way would probably make PLD even better at saving runs, since you could actually use it and most of the time prevent the runs from getting so bad that you need GCD Clemancy for.

    Making Clemancy actually usable would not make it "exactly like the other 3 tanks."
    (2)

  4. #4
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,221
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mithron View Post
    Clemancy currently is not a defining feature of PLD that makes it unique to other tanks. Making it an OGCD with Oath cost would make it unique however, because no other tank can burst heal that much on command. Even GNB's is a long cool down they have to give someone else instead of themselves, comes with damage reduction, and requires Excog proc or a long delay. WAR's requires several GCDs to receive the effect. Clemancy would be the most like WAR's since it heals both PLD and the target, but it's an instant burst heal with two charges. That still feels very PLD-esque and unique, and would be infinitely more fun to use because you would actually be able to use it very often. Playing PLD would have a lot of healer-like qualities, which is exactly its job fantasy.

    Changing Clemancy to this way would probably make PLD even better at saving runs, since you could actually use it and most of the time prevent the runs from getting so bad that you need GCD Clemancy for.

    Making Clemancy actually usable would not make it "exactly like the other 3 tanks."
    What are you talking about?

    Currently, Holy Sheltron, Intervention, and Cover requires Oath gauge. Making Clemency require Oath gauge makes PLD weaker when they need to heal, not stronger. They don't get more healing power because Holy Sheltron / Intervention is supposed to be used to get more healing through your gauge. You have to pay a gauge tax on cover, which makes cover even worse after since there's multiple skills sharing the same gauge resource for healing -- which reduces the overall survivability of PLD.

    Oath gauge only regenerates when you are auto attacking. However, the MP gauge will always be readily available due to the number of MP affecting skills PLD currently possesses. Keeping Clemency separate from the gauge is the better tbh.
    (5)

  5. #5
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AnotherPerson View Post
    What are you talking about?

    Currently, Holy Sheltron, Intervention, and Cover requires Oath gauge. Making Clemency require Oath gauge makes PLD weaker when they need to heal, not stronger. They don't get more healing power because Holy Sheltron / Intervention is supposed to be used to get more healing through your gauge. You have to pay a gauge tax on cover, which makes cover even worse after since there's multiple skills sharing the same gauge resource for healing -- which reduces the overall survivability of PLD.

    Oath gauge only regenerates when you are auto attacking. However, the MP gauge will always be readily available due to the number of MP affecting skills PLD currently possesses. Keeping Clemency separate from the gauge is the better tbh.
    Because you can't currently use Clemancy realistically due to it being a GCD. You get a 1k regen with Intervention, and Cover is basically never used. Clemancy gives a 1k direct heal and 500 potency heal on the PLD when used on someone else, together that's 1500 potency heal, more than Intervention. Intervention does give mitigation, but you can always buff Clemancy as an OGCD if needed. Having strong burst healing with OGCD Clemancy would be far better because it would be actually usable. I never really liked Oath gauge being tied to auto attacks, it's "unique" but bad because of down time that other tanks don't suffer from, yet still have similar cooldowns. Regardless, your argument of "when they need to heal" isn't logical; the goal is to prevent the run from getting that bad in the first place, and being able to actually use Clemancy reliably without losing DPS would help with that a lot more. You're also not always MT as PLD.

    I'm just ignoring Cover for now because that's a completely separate topic.
    (0)