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  1. #1
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    You guys are coming up with all these ideas on how to fix the 63s loop and I think it's simple: WAR now has 3 Fell Cleave and BIG HIT (Primal Rend). DRK has 3 Bloodspiller. PLD has 4 Holy Spirit, and BIG HIT (Confiteor). See the difference? This is SE we're talking about, I fully expect their 'solution' to make the rotation line up properly is not to change Atonement in any way, instead just dropping two stacks from Req, buffing the potency of Holy Spirit again to make up for the one that is lost. Since it's 600p under Req, 1/4 of that damage would be cut, so 150. So they can just slap +50 on each of the Blade combo steps again and call it a day. Also I expect they'll be making Req grant 'Confiteor Ready' status and changing Confiteor from 'Requires Req' to 'Requires Confiteor Ready', to mirror Primal Rend's functionality, because they'll have internal data showing how many people over-use Holy Spirit and flub their chance to use Confiteor to finish the Req window.

    As for Rithy's latest comment about changing the Oath gauge to be a more offensive thing, it'd at least be 'interesting' cos holy heck it's bad now. They can change Sheltron/Intervention to '20s CD, Has 2 Charge shared between Sheltron and Intervention.' This makes it so you can back to back 2 Sheltrons still, or a Sheltron and an Intervention, or whatever. They should remove the gauge cost from Cover though, the reason it was busted good in SB wasn't the lack of gauge cost, it was the 20% damage mit trait it no longer enjoys

    If they did add the charge stuff to Sheltron though I think it'd be potentially interesting to throw Clemency on the same charge counter so you can actually use it without feeling super bad about it (and so PLD has some self-heal option below HolySheltron levels). And you'd be able to choose what tool to use based on situation. If you're taking the hit, Sheltron, co-healer taking the hit, Intervention, but you can also Clemency after. Or in Double TB situations, maybe you Sheltron yourself, they do their CD stuff, then you Clemency THEM and get half of the heal too. Oh wait this sounds almost interesting so there's no chance
    I'd just remove Cover at this point. I don't like the idea that a class might be paying some kind of "tax" on an ability that largely never sees use. I don't even put it on my bars because it's basically useless. For Clemency, you could just make it an instant cast oGCD Ability with charges and a cooldown - baby Tetragrammaton, basically.
    (1)

  2. #2
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,127
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Gserpent View Post
    I'd just remove Cover at this point. I don't like the idea that a class might be paying some kind of "tax" on an ability that largely never sees use. I don't even put it on my bars because it's basically useless. For Clemency, you could just make it an instant cast oGCD Ability with charges and a cooldown - baby Tetragrammaton, basically.
    Cover is a life saver and a great situational skill, just like clemency is.
    Removing them just takes away a unique and situational skill.
    And no, having Clemency on a oGCD with one charge does not help.
    I want to spam that heal to save a run, I don't care about my dmg and rotation when I can save a run and clear.
    Clemency made my groups first p4s clear possible, cover saved multiple runs in e12s by putting it in a healer.

    They can be extremely strong and make things possible that no other tank can do, but they are situational and not used under normal circumstances.
    And this is a big part I like about PLD.
    (7)