Quote Originally Posted by aodhan_ofinnegain View Post
Or, the most likely change would be they increase recast of Fight or Flight to 2minutes, and allow it to affect all damage, so we'd have a big Requiescat burst in opener and every 2 minutes, and a small Requiescat burst every other minute.
So make it more similar to GNB where we squeeze everything into a 2m-focused 15s window? No thanks. The problem with this is that you still have the GCD issue; which is now more exacerbated as you'd have to make it apply to ALL damage for it to work. You'd then get a very scuffed PLD who has slightly less drift but the same gameplay. That doesn't fix anything. Again, 11 GCDs of FoF vs. 8 GCDs of Req.

The recommendation made by Mikey above would work well and still retain PLD's job identity as a sustained-damage tank. The "feel" of not having FoF would make it feel different, but it would open up the job to expansion later instead of being so rigid as it is currently with both rotations.

Quote Originally Posted by Mithron View Post
I've always loved Fight or Flight because I started the game before there was Holy Spirit. PLDs had FoF, DRKs had Blood Weapon, WARs had Berserk; each of these were strict damage increases for bursting, but felt very different and unique. Blood Weapon even used to have a haste effect. I love Holy Spirit too, and I love PLD's class fantasy and job identity of being a knight who uses both their sword and shield and Holy Spirit in their rotation. Having these two kinds of burst phases means there's not too much emphasis on either side, which is important to me. If Holy Spirit is the only burst, then it feels like your sword is worthless and that makes the job far less enjoyable on a core level to me. Now that Holy Spirit has the sword combo finishers, I was hoping in the next expansion they would work on improving the physical sword skills PLD has, upgrading them much like DRG got upgrades this expansion to their base rotation skills. So a different Fast Blade and Riot Blade; it probably wouldn't change the 123 Atonement rotation, but that's fine: I like it and largely why I enjoy PLD so much. I like the consistent of the 420 potency Royal Authority + 3 Atonements then the (previously) 420 potency Holy Spirits for consistent damage throughout the fight, with minor bursts with Fight or Flight and Holy Sword combo.
If you're worried about the strength of the spirit overtaking that of the sword, then consider the fact that just the base rotation for FoF is 5525 potency in total, you are adding potency that would far outpace Holy Spirit's own potency through filler if we're taking into account Physical vs. Magical. The entire Filler Rotation with 3 Atonements would be 2,725 potency, roughly HALF of the damage you'd be outputting under FoF if you baked in FoF's 25% Damage increase into the current physical rotation. For 2 Atonements in filler, it'd be 2,200. That burst phase in particular would be outdone by your sword's contribution if you baked FoF's potency into the kit via trait, as it wouldn't apply to Magical damage. I would almost want to believe it'd be close enough to make PLD a very viable choice in terms of damage, up there with DRK and GNB if they did it this way as a sustained damage tank.