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  1. #1
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by fulminating View Post
    You're right! Noone has to worry about balance if noone wants to play any job anymore
    If things that benefit the game make people leave, good riddance
    (5)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,107
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by FireMage View Post
    If things that benefit the game make people leave, good riddance
    So how does the new design to jobs benefit the game? I'd like to know as you sure seem to know.
    (11)

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,229
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rithy255 View Post
    So how does the new design to jobs benefit the game? I'd like to know as you sure seem to know.
    He has no clue how it supposedly benefits the game either. Despite the evidence we have so far pointing to the opposite it's simply the hill he chose to die on.
    (11)

  4. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,107
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    He has no clue how it supposedly benefits the game either. Despite the evidence we have so far pointing to the opposite it's simply the hill he chose to die on.
    oh I'm well aware..... on paper it sounds pretty good for everyone to burst every 2 minutes so it's easier to balance... Problem is how much it restricts job design into something formulaic and boring, balancing is finding a good middle ground with jobs that are interesting and play differently from one another, but also making sure jobs are somewhat viable in content is also important.

    I think we just need to move away from 2 minutes in general... at least the majority of people i know dislike it, the most balanced approach isn't always the best one. (otherwise jobs would be one button and do the same damage).
    (8)