Quote Originally Posted by Rithy255 View Post
Issue is you say solo/other content should outweigh the other relevant content, but why should raids determine a ability that doesn't/shouldn't negatively effect PLD in any way?
Because savage/ultimate raiding is what they design and balance the game around, and if a button is useless or near-useless in those contexts it tends to get changed or removed. I bet we're going to see Shield Bash removed, too.

PLD is currently underperforming on both sustain and DPS fronts in meaningful content, and it's missing tools that other tanks have. Clemency is the natural solution to both of those problems. The only difference in how they choose to fix it. Moving Sheltron to be an independent skill and moving Clemency to gauge, along with making it oGCD, makes the most sense to me. You use Intervention if your buddy is going to be taking a substantial amount of damage, or if they might die without the extra mitigation. Otherwise you use Clemency.

You not liking this *doesn't matter.* It's how things are going to be. As I've said before, if you actually care about class fantasy or diversity or uniqueness, you are playing the wrong game and you should play something else if those things genuinely matter to you. Yoshida was very clear on them "moving forward with 5.0 design."