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  1. #1
    Player
    Rithy255's Avatar
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    May 2022
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    2,107
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Payadopa View Post
    I'd say don't blame SE but the number slaves who throw a hissy fit if all jobs are more than 0.5% away from each other in their role. Of course now SE takes a hedge trimmer to everything so balance is easier to achieve. It's only going to get worse from here.
    Yeah I actually kinda agree, sadly the only way to have every job do the same damage, is practically make it so that the jobs differences are less and less. Its way easier to make jobs play the same and give them similar abilities generally.
    (2)

  2. #2
    Player
    Melethron123's Avatar
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    Apr 2022
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    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rithy255 View Post
    Yeah I actually kinda agree, sadly the only way to have every job do the same damage, is practically make it so that the jobs differences are less and less. Its way easier to make jobs play the same and give them similar abilities generally.
    you don't need to make jobs play the same to have the same dmg. DRG and NIN are as different as 2 melee can be from each other and their damage difference is lower than WAR and DRK
    (0)

  3. #3
    Player
    Rithy255's Avatar
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    May 2022
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    2,107
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Melethron123 View Post
    you don't need to make jobs play the same to have the same dmg. DRG and NIN are as different as 2 melee can be from each other and their damage difference is lower than WAR and DRK
    Tanks and healers are completely different from Melee dps, comparing them makes no sense, also When you compare Casters you can see actual differences in utility/dmg/movement, theirs obvious advantages and disadvantages to all of them, but if we wanna argue DPS should only worry about DPS I'll give you that one.

    Support based jobs (Tanks/healers) should offer different sort of support, Most people don't play tanks for DPS differences only, same with healers.

    EDIT: I completely misread what you said lol my brain is tired and I'm dyslexic, I'll leave in the OG response but it makes no sense (Sorry)

    I somewhat understand what you mean, but I meant very close numbers for all jobs, it's shown they're still struggling for complete balance
    (0)
    Last edited by Rithy255; 12-24-2022 at 02:12 AM.

  4. #4
    Player
    Melethron123's Avatar
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    Apr 2022
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    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rithy255 View Post
    Tanks and healers are completely different from Melee dps, comparing them makes no sense, also When you compare Casters you can see actual differences in utility/dmg/movement, theirs obvious advantages and disadvantages to all of them, but if we wanna argue DPS should only worry about DPS I'll give you that one.

    Support based jobs (Tanks/healers) should offer different sort of support, Most people don't play tanks for DPS differences only, same with healers.
    the only difference between a tank and a melee is this game is that tanks have more defensive cooldowns, and the post to which i replied was specifically talking about tank damage
    (2)
    Last edited by Melethron123; 12-24-2022 at 02:16 AM.

  5. #5
    Player
    Oizen's Avatar
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    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,473
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Payadopa View Post
    I'd say don't blame SE but the number slaves who throw a hissy fit if all jobs are more than 0.5% away from each other in their role. Of course now SE takes a hedge trimmer to everything so balance is easier to achieve. It's only going to get worse from here.
    I mean I'm going to blame SE for listening to the Parserot crowd.
    (1)

  6. #6
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Payadopa View Post
    I'd say don't blame SE but the number slaves who throw a hissy fit if all jobs are more than 0.5% away from each other in their role. Of course now SE takes a hedge trimmer to everything so balance is easier to achieve. It's only going to get worse from here.
    no one complains about 0.5% differences
    DRK currently deals 10% more damage than WAR and PLD, which is a very significant difference in any form of challenging content
    (2)
    Last edited by Melethron123; 12-24-2022 at 01:56 AM.

  7. #7
    Player
    Payadopa's Avatar
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    Mar 2011
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    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Melethron123 View Post
    the problem with that idea is that the devs want every job to be able to clear every content, so the bosses will always be designed around any party comp (that first the proper role distribution) having the necessary tools to overcome the mechanics, so at the end of the day, that "unique utility" ends up never being relevant. Cover is the perfect example of this
    And so is Raise, yet 6 or so jobs have it. Almost nobody plays perfectly. And those who did needed to get there in the first place. It doesn't make sense to pretend everyone does and then remove stuff only to shaft the rest.
    (0)

  8. #8
    Player
    Melethron123's Avatar
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    Apr 2022
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    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Payadopa View Post
    And so is Raise, yet 6 or so jobs have it. Almost nobody plays perfectly. And those who did needed to get there in the first place. It doesn't make sense to pretend everyone does and then remove stuff only to shaft the rest.
    all the healers have the exact same utility skill (raise)? yeah, that's what i mean.
    now imagine if only one of the healers had raise, how bad that would be for balance
    (1)
    Last edited by Melethron123; 12-24-2022 at 03:41 AM.

  9. #9
    Player
    Rithy255's Avatar
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    May 2022
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    2,107
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Melethron123 View Post
    all the healers have the exact same utility skill (raise)? yeah, that's what i mean.
    now imagine if only one of the healers had raise, how bad that would be for balance
    Jobs such as tanks and healers should share the same baseline utility, such as mits, raises, heals, sustain, Tank stance, prevoke but they can also differ in other areas. Raise is pretty much a role action on healers with a repaint anyway, so I don't understand this point.
    (0)

  10. #10
    Player
    Payadopa's Avatar
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    Mar 2011
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    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Melethron123 View Post
    all the healers have the exact same utility skill (raise)? yeah, that's what i mean.
    now imagine if only one of the healers had raise, how bad that would be for balance
    True, but that's not what I said. You mentioned Cover. I'm just pointing out the same can be said about Raise. We shouldn't listen exclusively to people who only care about numbers. The end result ist just boring for the rest. I'd rather have fun jobs to play than 'perfect' balance, that isn't even achievable in the first place unless every job plays identical. Shouldn't give SE any ideas. Haha
    (1)

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