The point is in a modern MMO, or any game in general, this mechanic shouldn't even exist.
"Do you want to use this key item (that has no other purpose) on this mandatory interactable that you need to progress?"
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
It is likely tied into another system elsewhere in the game. That is why it isn't removed from dungeons.
I bet if this were removed, something elsewhere in the game (likely another agreement box) would break. Therefore, it isn't worth the time or effort to remove it.
There are multiple times throughout the single-player part of the story that you are faced with the same pop-up, and you really need that pop-up there. The code likely just sees a door, checks whether you have permission to open it, and then you say "yes" when you have permission. It doesn't see itself as a door in a dungeon.
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