Quote Originally Posted by Cach View Post
I don't necessarily disagree, but OP's example is literally the worst example to pick.

There's a certain number of tiny keys for a certain number of doors and its very possible that parties don't get them all. Therefore is only logical and good design that the player has the option of backing out of opening a door.

Not saying that every single door or lever needs this confirmation window, just wanted to point out that there are situations were is warranted.
Yeah Haukke isn't the best example. You do need two Tiny Keys to progress, one on each level. But you can pick up extras to get the optional doors. So it makes sense to ask if you really want to use the Tiny Key you have, since it may mean you have to go back and pick up another for the mandatory door or cell.

I don't necessarily disagree with the OP either. If it's a situation where there's only one option, then I could see the suggestion being a nice QoL. They could stand to do it in WP with things like the grease, too.