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  1. #11
    Player
    Cach's Avatar
    Join Date
    Mar 2016
    Posts
    244
    Character
    Cach Mandrake
    World
    Hyperion
    Main Class
    Scholar Lv 100
    I don't necessarily disagree, but OP's example is literally the worst example to pick.

    There's a certain number of tiny keys for a certain number of doors and its very possible that parties don't get them all. Therefore is only logical and good design that the player has the option of backing out of opening a door.

    Not saying that every single door or lever needs this confirmation window, just wanted to point out that there are situations were is warranted.
    (3)

  2. #12
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    The actual fix to the problem is to Toto-Rak the rest of ARR dungeons and remove all the interactables entirely.
    (2)

  3. #13
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    991
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 94
    Quote Originally Posted by Cach View Post
    I don't necessarily disagree, but OP's example is literally the worst example to pick.

    There's a certain number of tiny keys for a certain number of doors and its very possible that parties don't get them all. Therefore is only logical and good design that the player has the option of backing out of opening a door.

    Not saying that every single door or lever needs this confirmation window, just wanted to point out that there are situations were is warranted.
    Need a key to open the first door to continue the dungeon in the beginning. You then have the green key after the first mini-boss to use on the door behind you. The green key only goes in that door
    (2)
    Last edited by AngelCheese77; 11-17-2022 at 02:46 AM.

  4. #14
    Player
    Remolia's Avatar
    Join Date
    Jun 2022
    Posts
    349
    Character
    Remi Poemi
    World
    Omega
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Deceptus View Post
    "Do you want to use this key item (that has no other purpose) on this mandatory interactable that you need to progress?"
    Ofc not! Wot am I, a porter?? I have other players to this.
    (0)

  5. #15
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by PirateRyanG View Post
    This entire post likely took you more time to write than the combined amount of time it would take you to press all of the "YES TO OPEN LOCK" boxes that you will ever encounter in FF14.
    OP actually did what I criticize so many others for not doing. Instead of just complaining, or making a suggestion that involves heavy resources then bailing out of the thread; they mentioned the issue, why it is one, provided a suggestion, and asked for feedback. Totally did everything right. Well, almost.

    Unfortunately, it's bit verbose, with the most important clause being mentioned last instead of first:

    "Please change it so that when anyone in a dungeon has the needed key or item for a door or device, it uses it instantly, and removes the pop-up that appears. It is an unnecessary step, as there is always the required amount of keys in a dungeon to open all doors, and you will always find the item needed to use a device. I am uncertain if this is in regards to just ARR dungeons, but they've done some revamps of some, so why not add this?"

    Thank you!


    This alone opens and closes quite nicely. Don't need any of the other stuff.
    (5)

  6. #16
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    I just want it to default select Yes With a controller so I don't have to select it before mashing the button again.

    Currently the default selection is No.
    (1)

  7. #17
    Player
    PirateRyanG's Avatar
    Join Date
    Sep 2022
    Posts
    389
    Character
    Aserana Swian
    World
    Odin
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Gemina View Post
    OP actually did what I criticize so many others for not doing. Instead of just complaining, or making a suggestion that involves heavy resources then bailing out of the thread; they mentioned the issue, why it is one, provided a suggestion, and asked for feedback. Totally did everything right. Well, almost.

    Unfortunately, it's bit verbose, with the most important clause being mentioned last instead of first:

    "Please change it so that when anyone in a dungeon has the needed key or item for a door or device, it uses it instantly, and removes the pop-up that appears. It is an unnecessary step, as there is always the required amount of keys in a dungeon to open all doors, and you will always find the item needed to use a device. I am uncertain if this is in regards to just ARR dungeons, but they've done some revamps of some, so why not add this?"

    Thank you!


    This alone opens and closes quite nicely. Don't need any of the other stuff.
    Yes. But when I explained why it likely isn't possible he gave me a ridiculous response. Something like 'hmm must be the wind'.

    He is so adamant that this must be done he ignoring or belittling comments that suggest why it may not be as easy as he thinks.
    (0)

  8. #18
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    Yes, it's annoying to have to confirm that you really do want to progress through a dungeon when the only alternative would be to stand in front of the door until you get booted out. Obviously you want to progress. It would be a small QoL change that I'd welcome, personally.

    As to Haauke Manor, they could change the tiny keys needed for progression to 'Large keys' or something so that it's clear what's optional to pick up and what is not. I can't think of anywhere else where the key/lever etc could be used to open optional areas as well.
    (3)

  9. #19
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    991
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 94
    Quote Originally Posted by Gemina View Post
    OP actually did what I criticize so many others for not doing. Instead of just complaining, or making a suggestion that involves heavy resources then bailing out of the thread; they mentioned the issue, why it is one, provided a suggestion, and asked for feedback. Totally did everything right. Well, almost.

    Unfortunately, it's bit verbose, with the most important clause being mentioned last instead of first:

    "Please change it so that when anyone in a dungeon has the needed key or item for a door or device, it uses it instantly, and removes the pop-up that appears. It is an unnecessary step, as there is always the required amount of keys in a dungeon to open all doors, and you will always find the item needed to use a device. I am uncertain if this is in regards to just ARR dungeons, but they've done some revamps of some, so why not add this?"

    Thank you!


    This alone opens and closes quite nicely. Don't need any of the other stuff.
    I stated the rest in case there were players who have forgotten about such a thing, or didn't know about it yet as they haven't gotten there.

    But thanks for the feedback!
    (1)

  10. #20
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,420
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Cach View Post
    I don't necessarily disagree, but OP's example is literally the worst example to pick.

    There's a certain number of tiny keys for a certain number of doors and its very possible that parties don't get them all. Therefore is only logical and good design that the player has the option of backing out of opening a door.

    Not saying that every single door or lever needs this confirmation window, just wanted to point out that there are situations were is warranted.
    Yeah Haukke isn't the best example. You do need two Tiny Keys to progress, one on each level. But you can pick up extras to get the optional doors. So it makes sense to ask if you really want to use the Tiny Key you have, since it may mean you have to go back and pick up another for the mandatory door or cell.

    I don't necessarily disagree with the OP either. If it's a situation where there's only one option, then I could see the suggestion being a nice QoL. They could stand to do it in WP with things like the grease, too.
    (1)

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