Need a key to open the first door to continue the dungeon in the beginning. You then have the green key after the first mini-boss to use on the door behind you. The green key only goes in that doorI don't necessarily disagree, but OP's example is literally the worst example to pick.
There's a certain number of tiny keys for a certain number of doors and its very possible that parties don't get them all. Therefore is only logical and good design that the player has the option of backing out of opening a door.
Not saying that every single door or lever needs this confirmation window, just wanted to point out that there are situations were is warranted.
Last edited by AngelCheese77; 11-17-2022 at 02:46 AM.
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