Results 1 to 10 of 24

Hybrid View

  1. #1
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    991
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 94
    Hm ... do you hear something? ... just a breeze.

    Quote Originally Posted by Deceptus View Post
    The point is in a modern MMO, or any game in general, this mechanic shouldn't even exist.

    "Do you want to use this key item (that has no other purpose) on this mandatory interactable that you need to progress?"
    Exactly! I don't recall this being in the later expansions in dungeons, just an old relic from ARR. And if they felt the multiple paths weren't needed, why not update the doors and devices?
    (7)
    Last edited by AngelCheese77; 11-15-2022 at 11:16 PM.

  2. #2
    Player
    PirateRyanG's Avatar
    Join Date
    Sep 2022
    Posts
    389
    Character
    Aserana Swian
    World
    Odin
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by AngelCheese77 View Post
    Hm ... do you hear something? ... just a breeze.



    Exactly! I don't recall this being in the later expansions in dungeons, just an old relic from ARR. And if they felt the multiple paths weren't needed, why not update the doors and devices?
    There are plenty of cases after ARR where you need "permission" to enter something and you talk to a door-like object (normally the Gate Protector person).

    They could remove the doors, I guess. But sometimes you get funny situations where like in Haukke Manor, somebody doesn't pick up the final key, assuming the others have done. Leading to a mildly amusing situation of running around that final section again. Less amusing when our same group failed to pick up the bloodstained cloth to break the seal, though. That was a long-run back.
    (0)