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  1. #1
    Player
    PirateRyanG's Avatar
    Join Date
    Sep 2022
    Posts
    389
    Character
    Aserana Swian
    World
    Odin
    Main Class
    Conjurer Lv 90
    This entire post likely took you more time to write than the combined amount of time it would take you to press all of the "YES TO OPEN LOCK" boxes that you will ever encounter in FF14.
    (9)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by PirateRyanG View Post
    This entire post likely took you more time to write than the combined amount of time it would take you to press all of the "YES TO OPEN LOCK" boxes that you will ever encounter in FF14.
    The point is in a modern MMO, or any game in general, this mechanic shouldn't even exist.

    "Do you want to use this key item (that has no other purpose) on this mandatory interactable that you need to progress?"
    (28)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    PirateRyanG's Avatar
    Join Date
    Sep 2022
    Posts
    389
    Character
    Aserana Swian
    World
    Odin
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Deceptus View Post
    The point is in a modern MMO, or any game in general, this mechanic shouldn't even exist.

    "Do you want to use this key item (that has no other purpose) on this mandatory interactable that you need to progress?"
    It is likely tied into another system elsewhere in the game. That is why it isn't removed from dungeons.

    I bet if this were removed, something elsewhere in the game (likely another agreement box) would break. Therefore, it isn't worth the time or effort to remove it.

    There are multiple times throughout the single-player part of the story that you are faced with the same pop-up, and you really need that pop-up there. The code likely just sees a door, checks whether you have permission to open it, and then you say "yes" when you have permission. It doesn't see itself as a door in a dungeon.
    (2)

  4. #4
    Player
    Remolia's Avatar
    Join Date
    Jun 2022
    Posts
    371
    Character
    Remi Poemi
    World
    Omega
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Deceptus View Post
    "Do you want to use this key item (that has no other purpose) on this mandatory interactable that you need to progress?"
    Ofc not! Wot am I, a porter?? I have other players to this.
    (0)

  5. #5
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by PirateRyanG View Post
    This entire post likely took you more time to write than the combined amount of time it would take you to press all of the "YES TO OPEN LOCK" boxes that you will ever encounter in FF14.
    OP actually did what I criticize so many others for not doing. Instead of just complaining, or making a suggestion that involves heavy resources then bailing out of the thread; they mentioned the issue, why it is one, provided a suggestion, and asked for feedback. Totally did everything right. Well, almost.

    Unfortunately, it's bit verbose, with the most important clause being mentioned last instead of first:

    "Please change it so that when anyone in a dungeon has the needed key or item for a door or device, it uses it instantly, and removes the pop-up that appears. It is an unnecessary step, as there is always the required amount of keys in a dungeon to open all doors, and you will always find the item needed to use a device. I am uncertain if this is in regards to just ARR dungeons, but they've done some revamps of some, so why not add this?"

    Thank you!


    This alone opens and closes quite nicely. Don't need any of the other stuff.
    (5)

  6. #6
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    Quote Originally Posted by Gemina View Post
    OP actually did what I criticize so many others for not doing. Instead of just complaining, or making a suggestion that involves heavy resources then bailing out of the thread; they mentioned the issue, why it is one, provided a suggestion, and asked for feedback. Totally did everything right. Well, almost.

    Unfortunately, it's bit verbose, with the most important clause being mentioned last instead of first:

    "Please change it so that when anyone in a dungeon has the needed key or item for a door or device, it uses it instantly, and removes the pop-up that appears. It is an unnecessary step, as there is always the required amount of keys in a dungeon to open all doors, and you will always find the item needed to use a device. I am uncertain if this is in regards to just ARR dungeons, but they've done some revamps of some, so why not add this?"

    Thank you!


    This alone opens and closes quite nicely. Don't need any of the other stuff.
    I stated the rest in case there were players who have forgotten about such a thing, or didn't know about it yet as they haven't gotten there.

    But thanks for the feedback!
    (1)