Yes, apologies, I meant FL. In CC MCH is a freakin' beast, it feels like you can snipe from across the map, and Mortar in the tight corridors is devastating, especially with the instinct to dodge out of it.

They don't have an effective Stun. It's a minimum 16 seconds to get to your Stun, and that's provided you don't want to Analyze Drill or Bioblaster.

Yes, you should be in your group, Elfidan. But if your group is melee, even staying in the back, it doesn't prevent a gap closer or mass stun from leaving you less cannon and more glass. I don't think increasing range to 30y would be game-breaking in either environment unless someone stays in the main corridor in CC, in which case they pretty much deserve what they get (and 25y is functionally identical in that environment). Even that small adjust would allow a gap that means tanks / melee DPS have to dedicate to breaking from the pack to specifically target a MCH, which is an appropriate punish to pack DPS to remove a threat.

Drill is great for finishing people off, but it's 10k every 20s / 20k every minute and a half unless you ignore Analysis for any other function of the button. Compare it to DNC who has a 10k attack every 20s which buffs yourself and DP, and a 10k AoE that buffs yourself and DP. Cutting through Guard is very cool, yes, but it's not equal.

I agree that should be the point of MCH; they finish targets and hit hard. I enjoy MCH and play it well, but it seems less like balance and more like a mishmash of leftovers for the youngest child. BRD already has a retreat, so it'd be repetitive if MCH got it, too. DNC and BRD both buff themselves and others, so it wouldn't make sense if MCH got it. The damage is fine, but there are things that chould be popped in:

1.) Change Bioblaster to Poison Mortar so the MCH doesn't have to cut their range in half to fire and get to better moves, or make it independent of the others in the rotation. Increasing Analysis recharge to 22s would present a comparative DPS rate, without causing necessary range changes.

2.) Increase range of Blast Charge to 30y; keep the progression button to 25y.

3.) Add 5y backstep to Scattershot; flavor wise it can be recoil, and is similar to Repelling Shot; instead of Bind, you get a larger gap and a double hit.