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  1. #21
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,016
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Usually when I use bioblaster (be it to advance in the tool rotation or just because of juicy groups to hit, or just slow down people to make them burn their purify...) I rarely just stay there immediately casting tbh. I run the hell back, unless it's about contesting map objectives and you're the only one that can do it.

    But yeah I see what you mean. Personally for me it's more in CC, and not being jumped by somebody, but eating a burst, another MCH LB, or whatever, and you're casting so you can't just easily cancel it to guard (way too late) or recuperate.

    I'd definitely hate having normal cast times. This would just kill the job. The mobility can't even start to compare
    (0)

  2. #22
    Player
    GrumbleBeard's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    299
    Character
    Severa Nanase
    World
    Jenova
    Main Class
    Sage Lv 90
    Quote Originally Posted by Valence View Post
    Usually when I use bioblaster (be it to advance in the tool rotation or just because of juicy groups to hit, or just slow down people to make them burn their purify...) I rarely just stay there immediately casting tbh. I run the hell back, unless it's about contesting map objectives and you're the only one that can do it.
    Yeah I mean I'm not sitting there after I use it but there's still a risk when most enemy teams in FL have a million dark knights waiting to pull you. Of course it takes a little situational awareness but honestly bioblaster just feels out of place to begin with in my opinion.

    Quote Originally Posted by Valence View Post
    I'd definitely hate having normal cast times. This would just kill the job. The mobility can't even start to compare
    Yeah I would prefer having none too. I get why they did it this way, for so long melee were at a huge disadvantage and easily kited but it's so far to the other side now it's honestly not very fun playing half the classes. I don't even think it would hurt current balance at all if physical range could move freely because infinite sprint + gap closers mean melee can always catch up to you anyway if you would try and kite.
    (0)

  3. #23
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Ever drop a turret in the middle of the drk puddle? The confusion it causes them is priceless.
    (0)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  4. #24
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,016
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by GrumbleBeard View Post
    Yeah I mean I'm not sitting there after I use it but there's still a risk when most enemy teams in FL have a million dark knights waiting to pull you. Of course it takes a little situational awareness but honestly bioblaster just feels out of place to begin with in my opinion.



    Yeah I would prefer having none too. I get why they did it this way, for so long melee were at a huge disadvantage and easily kited but it's so far to the other side now it's honestly not very fun playing half the classes. I don't even think it would hurt current balance at all if physical range could move freely because infinite sprint + gap closers mean melee can always catch up to you anyway if you would try and kite.
    I can't talk too much about FLs. In CC usually when you have a melee on your ass, which is definitely extremely oppressive and threatening because they'll eventually just mow you down, you dont really cast tbh. You use all the tools at disposal: scattergun after they gap close, A.bioblaster to slow them down and make them burn purify, A.Anchor to get them off your tail... If all of this has failed by that point, you'll have to start casting and try to get some bursts out, but it's still possible on MCH to get a good burst without any cast by using combinations of bioblaster/anchor and scattergun. It can spook them off a little.

    I imagine that in FLs as soon as you're caught though, and stunned/CC, you're pretty much dead. Nothing new here. Wish they had kept the 8v8v8 FL mode tbh.
    (0)

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