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  1. #11
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Llynethil View Post
    Only use machinists have in FL is put turrets on capture points to prevent enemies capping, they're garbage otherwise, play bard if you want to be a ranged physical and be usefull to your team.

    Or just play any melee, facetank 10 people, still get a kill and get out.

    They should have kept the new pvp abilities to CC only as it's designd for that, it just doesn't work for fl and ends up being even worse then what we had before, and you'll never be able to fix it if you try to balance the same skills for both cc and fl, but se doesn't understand this concept so just try to use what you have at this point.

    It's like trying to balance PvE skills around guildhests, but you also have to use the same skills for savage raids.
    The old system didn't work for FL either. I don't understand why people expect a mode with 72 people to ever be balanced. Hell, the only reason the roulette even pops is because it gives exp.
    (0)

  2. #12
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,020
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    What's so great about bard in FL? Genuinely asking
    (0)

  3. #13
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Buffing your and 7 other peoples' damage and LB generation, silence is a great cc to lock down the healspam or screw over combos and people often don't even realise they are silenced, amazing to use on those SAM or DRK player that just try to run into your party, looking to cheese.

    Has a jump backwards which is okay, but better then nothing like MCH, being ranged is ofcourse a plus.

    It's not a job to get kills on, you'll never win a fight vs anyone half decent except other bards, it's a job to get objectives done on and set up kills while barely ever dying if you pay even just a little attention to the enemy.
    (1)

  4. #14
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,280
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ransu View Post
    The old system didn't work for FL either. I don't understand why people expect a mode with 72 people to ever be balanced. Hell, the only reason the roulette even pops is because it gives exp.
    You need to stop parroting this man cause clearly they are trying to balance fl otherwise they wouldn't add changes for the mode exclusively lol
    so yes we expect good changes for the mode
    (1)

  5. #15
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Reimmi View Post
    You need to stop parroting this man cause clearly they are trying to balance fl otherwise they wouldn't add changes for the mode exclusively lol
    so yes we expect good changes for the mode
    They can try all they want. You'll never have balance with 72 players running around. This is a simple fact. How FL functions right now is perfectly fine. Its a casual mode where 90% of the players focus more on the pve side than the pvp side so getting all fussy about "balance" is just dumb. If you want to actually pvp then play the mode that involves actual pvp, not the pve zerg fest where people are only there for the exp.
    (0)

  6. #16
    Player
    Kathleen_'s Avatar
    Join Date
    Aug 2022
    Posts
    102
    Character
    Kathleen Nadinea
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by BaroLlyonesse View Post
    This being a high damage combo is not up for debate, but not really something that should be worked around. There are a lot of threads on it, but I think for the most part people would be happy if either a.) fall damage didn't apply, a/o b.) the pusher didn't get bar for it. Although even with that, you'd think that being hit by a shotgun would knock you back as far as getting kicked in the stomach. >.>

    The problem isn't my playstyle; I'm not bad at MCH. I absolutely fire Bishop in the same way, and while I snipe the same way on healers, 50y isn't accurate since you'd have to be within 25y to use Drill/AA. It's still really good for retreat kills. I am still willing to argue that An+CS isn't the most OP (12k+3%) since BRD's Apex->Blast is also 12k, provides two utility buffs in AOE, and recharges faster than CS.

    It's more there's no core concept for it. High damage is proposed to be offset by low mobility and fragility, but it is on par with other classes while not gaining any of the benefits of it. It feels like some tweaks would bring it closer to concept. If a BRD and DNC both have buffs and higher mobility, and they don't want to give MCH those traits (makes sense as 'lone sniper' although that's not RL accurate), then they should probably switch some things up.

    Consider: A BRD should do decent damage and buff the party. A MCH should deal more damage if it has no party utility. Then why does a BRD basic attack deal more damage at range and provide a buff, but MCH gets 'wait 19s before getting to the same damage the BRD has'? And then, OH only lasts 5s and Blast has 1.5s recast. That should be the other way around, or make Heat stacks gain haste until OH triggers.
    Bro in what universe does BRD deal more consistent damage than MCH
    (0)

  7. #17
    Player
    GrumbleBeard's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    299
    Character
    Severa Nanase
    World
    Jenova
    Main Class
    Sage Lv 90
    MCH is pretty good in FL if you only target other ranged and casters. Wildfire and drill can chunk anyone who is not blessed with innate 60% damage reduction and Analyze Air anchor into your limit break is pretty effective at killing. Mch will never be as powerful as it was in Heavensward which is sad to me, but more fair.
    That said, I HATE your spammable cast time attack because there are plenty of times where I would rather just stop the cast by moving and run for my life and instead I hobble away slowly while every warrior and darkknight in the match begins slamming their pull in moves.
    (0)

  8. #18
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,020
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    You can cancel the cast. Since it's not interrupted by movement like normal casts, you need to press ESC (or whatever the console equivalent is). Ranged is just shit at defense anyway, you should never be standing at reach from the enemy. If there is no allies between you and them, you probably screwed up somewhere to begin with and canceling any cast won't save you.
    (0)

  9. #19
    Player
    LifeupOmega's Avatar
    Join Date
    Dec 2021
    Posts
    49
    Character
    Kenna Tahten
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    MCH and BRD in FL are practically griefing your team right now. They don't bring anything that another melee wouldn't deliver more on.
    (0)

  10. #20
    Player
    GrumbleBeard's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    299
    Character
    Severa Nanase
    World
    Jenova
    Main Class
    Sage Lv 90
    Quote Originally Posted by Valence View Post
    You can cancel the cast. Since it's not interrupted by movement like normal casts, you need to press ESC (or whatever the console equivalent is).
    I know, but it's not as intuitive as just being able to instantly move at command with no other input. I don't find the walk to be very helpful regardless.
    Quote Originally Posted by Valence View Post
    Ranged is just shit at defense anyway, you should never be standing at reach from the enemy. If there is no allies between you and them, you probably screwed up somewhere to begin with and canceling any cast won't save you.
    Bioblaster kind of forces you to at times and lets not pretend like kooky things don't happen in frontlines sometimes. Besides, melee players who are looking for easy kills will just walk through the people you put between them because you're the much squisher target and they can tank the damage. That doesn't invalidate that I would prefer to able to just run away at command, I played when we had normal cast times and I prefer that.
    (0)

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