Logical fallacies on both sides of the fence.
Logical fallacies on both sides of the fence.
/sit is useless. /sit should get a toggle.
I love how we always come back to this when there's nothing else to talk about.
From an interview with Yoshi P that Reinheart is translating. I removed the Japanese text. Source is here.
Can we please put this idiotic thread to rest?Next, the scene with lalafel jumping. Is this really jump? Or is the cut scene just looks that way?
Yoshida: It’s jumping
- You can jump at will?
Yoshida: Yes you can. Every race can. This is regular jump.
- You can jump and get on some ledges?
Yoshida: Yes
- With that it’s going to change the movement entirely.
Yoshida: That’s the goal. We are remodeling all the map with that in mind.
- Right now you have to go all the way around for some bumps
Yoshida: You won’t have those. However we are looking at the angle to decide if you can go up or not so if it’s more than 60 degrees you can’t or something like that. We also want to show the testing in the promo site along with developments updates.
- Can you jump down cliffs?
Yoshida: Yes. As long as it doesn’t break the graphics it should be ok. It’s not where if you don’t see the road you can’t walk. However if it’s too high we can’t have you break all your bones (laugh) so we have to have fence or something like that.
And yes, he further goes on to say this:
I'm sure you lot will argue that "action-based" means it's an emote, but I'm fairly certain he means it just won't be used in combat, as previously stated.Yoshida: I believe I don’t want to make it action based so it’s basically for expression or as another method for movement. I really don’t like the feeling of being grounded to the floor , so I think it’s OK to be able to jump for fun when running inside the town.
Last edited by LlenCoram; 06-13-2012 at 08:03 AM.
From an interview with Yoshi P that Reinheart is translating. I removed the Japanese text. Source is here.
.
So the 2.0 terrain is being built to facilitate jump? Fantastic~
I would say this is very good news in light of what we were led to believe from his E3 interviews.
If jumping has a purpose, then it shouldn't have a toggle.
I'm glad to hear that this will be a real game feature!![]()
great find. this thread can end now
And we are arguing for nothing...
Hee hee hee.... ^_^ *runs away*
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