You keep saying arrogant.
It's the wrong word to use.
DRGs were widely considered bad DDs at 75 compared to SAM. If you thought otherwise you were deluded, sorry.
XI's balance was far improved after Abyssea.
Just keep showing your filthy arrogance. DDing in FFXI wasn't just about spike damage (parses proved as much), and DRG wasn't about only DPS either. But then again, no other job even came close to the healing efficiency a DRG could put out (6mp for 600~800hp at any moment in time, and 6mp for 1200~1400hp healed every couple minutes), and while still being able to outparse most DPS.
With the Wyvern which died with one AOE, 20 minutes of no healing. You're now pointless in any party. Also BLU could out heal, so could WHM and so could DNC. You're completely clueless if you think anything different.Just keep showing your filthy arrogance. DDing in FFXI wasn't just about spike damage (parses proved as much), and DRG wasn't about only DPS either. But then again, no other job even came close to the healing efficiency a DRG could put out (6mp for 600~800hp at any moment in time, and 6mp for 1200~1400hp healed every couple minutes), and while still being able to outparse most DPS.
Yes, without a wyvern, a Drg/Mage was crippled, but nowhere near as badly as you're trying to make it out. Not to mention the fact that it didn't simply happen to those that knew how to manage their wyvern well enough.
P.S. Like I said, I did everything I talked about using a Thalassocrat and hardly any endgame gear. It'd definitely be no problem for any of those I know to destroy any Sam or War.
ITT: Rose tinted glasses and buyers remorse.Yes, without a wyvern, a Drg/Mage was crippled, but nowhere near as badly as you're trying to make it out. Not to mention the fact that it didn't simply happen to those that knew how to manage their wyvern well enough.
P.S. Like I said, I did everything I talked about using a Thalassocrat and hardly any endgame gear. It'd definitely be no problem for any of those I know to destroy any Sam or War.
You forgot that instead of fixing PUP's longevity issues and DPS spread when using the caster automaton, the devs allowed roundabouts to game mechanics like ADA to exist.
*puts on Scholar's Mortarboard* For those of you who don't know what ADA is, it stands for Activate, Dismiss, Activate. People who used caster automatons would activate their automaton, have it cast a spell, then dismiss it and use activate again to summon the 'maton, provided the automaton's HP was 100%. What this did is get around the internal cooldown the automaton had for casting spells, and if I'm not mistaken, it also reset the amount of MP the automaton had every time it was resummoned. You could technically get it to cast spells back to back using that method.
The only high parses I've ever seen of PUPs involved ADA. See my above point.
After years of the job being treated like garbage post-penta nerf. One does not undo the other. There's a reason the "Ryuu-san the DRG has been waiting for 6 hours for a party invite" joke came about.
I'll disagree with you here. DRG in order to get access to healing breaths (lol) required them subbing WHM, RDM, BLM, BLU or SCH, which more likely than not you were not going to sub for events. You were coming /WAR for double attack and berserk, or /SAM for meditate and the ability to solo a lv3 skillchain (I'll concede that you also needed Spirit Surge).and DRG wasn't about only DPS either. But then again, no other job even came close to the healing efficiency a DRG could put out (6mp for 600~800hp at any moment in time, and 6mp for 1200~1400hp healed every couple minutes), and while still being able to outparse most DPS.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
I came with whatever subjob I wanted, and I was even asked periodically to come /mage. Nice try though.I'll disagree with you here. DRG in order to get access to healing breaths (lol) required them subbing WHM, RDM, BLM, BLU or SCH, which more likely than not you were not going to sub for events. You were coming /WAR for double attack and berserk, or /SAM for meditate and the ability to solo a lv3 skillchain (I'll concede that you also needed Spirit Surge).
oh and dont forget that SE nerfed Drgs Penta Thrust when Drg was considered that most powerful DD in game.
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