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Thread: Toggle Jump

  1. #511
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    Man I think the people who are pro-jump are worse than the people who are against it. It's like a bunch of frat bros all fist-bumping eachother gloating about it like school-kids.

    Me?

    I'm against the jump myself, pointless in my opinion to give people some sense of "Freedom" they still don't have. You wont be scaling building of sheer cliff faces anytime soon and expect the terrain to be full of more cliff faces.

    I'm just glad it has mechanical purpose and not just a glorified emote. I'm also glad I wont need to "Jump to avoid ____" attack. Then again I'm for more slow paced tactical combat than all the twitch fighting people want regional servers for lol.
    (2)

  2. #512
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    Modoru's Avatar
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    Modoru D'kkoru
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    Quote Originally Posted by Zaaku View Post
    Abyssea destroyed 8 years worth of balance and battle mechanics in a single expansions. Completely nulled out a majority of what FFXI memorable and engaging and was a massive slap in the face to players who spent months if not years accomplishing a feat only to have new players do the same in a matter of days. FFXI is not FFXI anymore.

    Had they not ruined it I would happily be biding my time there until 2.0 hits to see if this whole gambit is even worth investing in. Now stop attacking every single ex-FFXI player with the tails debacle. That is MY bitchfit ammo. Dragon has nothing to do with it.
    At the same time, it brought a faster pace of play and allowed the quote-unquote hardcore gamers to do whatever they wanted in smaller groups, compared to full alliances which a lot of people can't afford to group up anymore -- all to a slowly dying game. Not because of being "bad", but because of age. We might've loved FFXI pre-abyssea, but in all honesty, Abyssea helped bring some juice back into it by allowing newer players to get right into later content at a faster pace. Admit it, if there wasn't an abyssea, you'd be complaining "I have nobody to play with", or the other way around, many new players would be put off by the learning curve this game has, especially without people to help you through the content.

    I apologize for incoherent content in my posts, I'm seriously tired.
    (1)
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  3. #513
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    Quote Originally Posted by NadienKirisame View Post
    No it is used correctly because you have your head shoved so far up FFXI's ass you can't see anything but that... your silly Tails thread and talk proves it and this is also why you feel jump is bad... I wonder really do you even have some semblance of a brain inside that head of yours... though it is probably rotten through and through even if you do have one...

    You humans always amaze me with how you get stuck in the past or past concepts and can't move on... really now..

    The cat is bemused =-.-=
    Also I kind-of have to respond to this... You can't really criticize a man for wanting the original character's design when you call others "you humans" and refer to yourself as a cat. Pretty sure you're the same level of oddball, if not worse, roleplay or otherwise.
    (4)
    Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer pellentesque leo eget ante egestas nec vulputate lectus aliquam. Ut turpis mi, placerat quis gravida vitae, molestie vitae nunc. Phasellus eget lacus in diam luctus ullamcorper sed eget justo. Integer eu augue sit amet purus malesuada dapibus vitae nec odio. Aliquam ut malesuada nulla. Sed velit augue, suscipit quis dignissim quis, suscipit non elit. Praesent dictum nibh quis neque fringilla blandit. Donec in felis nec dolor pharetra pharetra.

  4. #514
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    casker's Avatar
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    Yep we are just a bunch of fist-bumping frat-boys who play call of duty and warcraft all day. Man I can't wait to strip this game of its identity and turn it into warcraft. Feels just like the good old days when I would give the dorky kids swirlies and steal their lunch money. JUMPING FOR LIFE
    (3)

  5. #515
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    Quote Originally Posted by casker View Post
    Yep we are just a bunch of fist-bumping frat-boys
    Needs more.
    (1)

  6. #516
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    Modoru's Avatar
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    Quote Originally Posted by casker View Post
    Yep we are just a bunch of fist-bumping frat-boys who play call of duty and warcraft all day. Man I can't wait to strip this game of its identity and turn it into warcraft. Feels just like the good old days when I would give the dorky kids swirlies and steal their lunch money. JUMPING FOR LIFE

    REPRESENT BOIZ4LYF BRAH

    /fistbump.

    Okay, I can't do this, I just can't.
    (2)
    Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer pellentesque leo eget ante egestas nec vulputate lectus aliquam. Ut turpis mi, placerat quis gravida vitae, molestie vitae nunc. Phasellus eget lacus in diam luctus ullamcorper sed eget justo. Integer eu augue sit amet purus malesuada dapibus vitae nec odio. Aliquam ut malesuada nulla. Sed velit augue, suscipit quis dignissim quis, suscipit non elit. Praesent dictum nibh quis neque fringilla blandit. Donec in felis nec dolor pharetra pharetra.

  7. #517
    Player
    Duelle's Avatar
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    Duelle Urelle
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    Quote Originally Posted by Zaaku View Post
    Abyssea destroyed 8 years worth of balance and battle mechanics in a single expansions. Completely nulled out a majority of what FFXI memorable and engaging and was a massive slap in the face to players who spent months if not years accomplishing a feat only to have new players do the same in a matter of days.
    While giving people who were unable to partake in the game beyond grinding jobs and slaving to a dyna shell actual content they could do. For every guy whose e-peen shrivelled at seeing his homam set being less the cat's pajamas, you had more than just a handful of people who were enjoying the content and the life it breathed into the game.

    Was it perfect? Not even close. Not with hate dynamics being entirely screwed over (the reason why PLD was in a tough spot during all of abyssea), the short-sightedness of the proc system, Yoshida's team (he was in charge during Abyssea) effectively ignoring several years' worth of discussion when they itemized that Red Mage empyrean set. and the needless inclusion of Primordial Brews.

    As for the B-word, the concept of "balance" in XI has and will always be laughable. A game where you were doomed into healing if you so much as had an MP pool (and even the lack couldn't keep you safe, as COR made evident). The game where a single spell somehow managed to alter survivability for years to come. A game where, up until the two-hander update, you were worthless if you couldn't make good use of dual wield + a multi-hit weapon. Where unforeseen uses of mechanics/jobs were the order of the day and were allowed to run amok instead of being fixed. That just doesn't sound balanced to me.

    Quote Originally Posted by casker View Post
    Yep we are just a bunch of fist-bumping frat-boys who play call of duty and warcraft all day. Man I can't wait to strip this game of its identity and turn it into warcraft. Feels just like the good old days when I would give the dorky kids swirlies and steal their lunch money. JUMPING FOR LIFE
    I guess since I support jump I am also a frat-boy (thought I was too old for that) that plays call of duty and warcraft (RTS? Because I did play from Orcs & Humans all the way to The Frozen Throne). While I can't find a lalafell-sized baseball cap to wear on sideways, I will proceed to /bro-fist Modoru and Casker and be done with it. *nod*
    (2)
    Last edited by Duelle; 06-14-2012 at 03:40 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #518
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    Quote Originally Posted by Duelle View Post
    (and even the lack couldn't keep you safe, as COR made evident).
    Corsair/Whitemage was for scrubs who couldn't afford/make bullets.
    (2)

  9. #519
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    I'd like to point out, I was a great NIN/WHM power leveler.

    Just saying.

    And I must agree, the tweaks to dynamis [save for the proc system] made the content much more enjoyable. I was never an endgame guy, but playing through dynamis in 3-man teams was much more enjoyable than slaving myself to schedules I couldn't always tend to. I feel like I shouldn't have to be punished [read: miss out] just because I have other duties to attend to in real life.
    (0)
    Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer pellentesque leo eget ante egestas nec vulputate lectus aliquam. Ut turpis mi, placerat quis gravida vitae, molestie vitae nunc. Phasellus eget lacus in diam luctus ullamcorper sed eget justo. Integer eu augue sit amet purus malesuada dapibus vitae nec odio. Aliquam ut malesuada nulla. Sed velit augue, suscipit quis dignissim quis, suscipit non elit. Praesent dictum nibh quis neque fringilla blandit. Donec in felis nec dolor pharetra pharetra.

  10. #520
    Player
    Duelle's Avatar
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    Duelle Urelle
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    Quote Originally Posted by Jynx View Post
    Corsair/Whitemage was for scrubs who couldn't afford/make bullets.
    You sort of missed the point.

    Instead of looking at things and saying "okay, we were really stupid to make those COR bullets difficult to make and require expensive materials. We should change that so that more people play the job as we designed and intended", the devs looked and said "well, they're subbing WHM and only using their hexaguns for Quick Draw. They're brought to events (even if its only as backup curebots!), so all is well. BALANCE!". You want to talk about slaps to the face, ask the pirate gambler that finds himself being a cure b*tch for his group.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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