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  1. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zaaku View Post
    Abyssea destroyed 8 years worth of balance and battle mechanics in a single expansions. Completely nulled out a majority of what FFXI memorable and engaging and was a massive slap in the face to players who spent months if not years accomplishing a feat only to have new players do the same in a matter of days.
    While giving people who were unable to partake in the game beyond grinding jobs and slaving to a dyna shell actual content they could do. For every guy whose e-peen shrivelled at seeing his homam set being less the cat's pajamas, you had more than just a handful of people who were enjoying the content and the life it breathed into the game.

    Was it perfect? Not even close. Not with hate dynamics being entirely screwed over (the reason why PLD was in a tough spot during all of abyssea), the short-sightedness of the proc system, Yoshida's team (he was in charge during Abyssea) effectively ignoring several years' worth of discussion when they itemized that Red Mage empyrean set. and the needless inclusion of Primordial Brews.

    As for the B-word, the concept of "balance" in XI has and will always be laughable. A game where you were doomed into healing if you so much as had an MP pool (and even the lack couldn't keep you safe, as COR made evident). The game where a single spell somehow managed to alter survivability for years to come. A game where, up until the two-hander update, you were worthless if you couldn't make good use of dual wield + a multi-hit weapon. Where unforeseen uses of mechanics/jobs were the order of the day and were allowed to run amok instead of being fixed. That just doesn't sound balanced to me.

    Quote Originally Posted by casker View Post
    Yep we are just a bunch of fist-bumping frat-boys who play call of duty and warcraft all day. Man I can't wait to strip this game of its identity and turn it into warcraft. Feels just like the good old days when I would give the dorky kids swirlies and steal their lunch money. JUMPING FOR LIFE
    I guess since I support jump I am also a frat-boy (thought I was too old for that) that plays call of duty and warcraft (RTS? Because I did play from Orcs & Humans all the way to The Frozen Throne). While I can't find a lalafell-sized baseball cap to wear on sideways, I will proceed to /bro-fist Modoru and Casker and be done with it. *nod*
    (2)
    Last edited by Duelle; 06-14-2012 at 03:40 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)