Page 49 of 67 FirstFirst ... 39 47 48 49 50 51 59 ... LastLast
Results 481 to 490 of 667

Thread: Toggle Jump

  1. #481
    Player
    NadienKirisame's Avatar
    Join Date
    Oct 2011
    Posts
    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Rocl View Post
    Imagine if a once tail-free race suddenly acquire tails after a patch. That would make absolutely no sense, how could you explain that? That would ruin any suspension of disbelief this game offers. At least with jumping it could be explained that gravitational shift caused by Dalamud's descent allows this.
    A race that never had tails to begin with no less... Zaaku needs to take of his nostalgia goggles for a while...

    The cat is bemused =-.-=
    (2)

  2. #482
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    This is like trying to give a cat a bath.

    Quote Originally Posted by viion View Post
    For those who dont like it my solution is to just delete the animation files that handle jumping. This way you wont see it, they will just "move" to the position they jumped in still form.
    Between toggling jump and trying to delete files, clearly you guys will go to retarded extremes to reject this.

    Go back to FFXI if you guys want to live in the past so much, they even have your precious "galka tails." Good thing Yoshida has a good head on his shoulders because if he listened to you guys 2.0 would flunk once again.
    (6)
    Last edited by casker; 06-14-2012 at 11:40 AM.

  3. #483
    Player
    Ashaylin's Avatar
    Join Date
    Jul 2011
    Posts
    123
    Character
    Sahara Zaad
    World
    Faerie
    Main Class
    Arcanist Lv 1
    I haven't read the full thread, but I wished to clear something up first. Are people wary of jump because they fear it is the equivalent of an emote? This is not the case.

    In a recent Japanese (E3?) interview, Yoshi stated that... (and I'm paraphrasing here at the top of my head from what I remember) that you will be able to use the jump mechanic to jump over ledges or down them. The problem of people having to route themselves due to small obstacles will no longer be an issue. However, in situations where jumping from a ledge will result in the character's bones being broken due the ledge being too high it will be restricted. He apologizes for that. In cases where if you get stuck in a ditch or something like that by jumping, he tells you to please use the unstuck/return command. So don't be afraid to explore the mechanic.

    Full version is in Reinheart's translation thread if people are interested in reading it.

    Quote Originally Posted by Reinheart View Post
    Next, the scene with lalafel jumping. Is this really jump? Or is the cut scene just looks that way?

    吉田氏:ジャンプです。
    Yoshida: It’s jumping

    ――任意でジャンプできるのですか?
    You can jump at will?

    吉田氏:できます。全種族できます。普通のジャンプです。
    Yoshida: Yes you can. Every race can. This is regular jump.

    ――ちょっとしたところだったらジャンプで上れたりも?
    You can jump and get on some ledges?

    吉田氏:できます。
    Yoshida: Yes

    ――それはもうゲームの行動様式が変わりますね。
    With that it’s going to change the movement entirely.

    吉田氏:それが狙いです。それ前提にマップを全部作り直していますので。
    Yoshida: That’s the goal. We are remodeling all the map with that in mind.

    ――今はちょっとした凹凸でもすごく遠回りしなくちゃいけないじゃないですか。
    Right now you have to go all the way around for some bumps

    吉田氏:そういったことはまったくないです。ただ、角度で上れるかどうかを判定していますので、見た目60度以上の場所は登れません、とか。それの実験風景なんかも今後プロモーションサイトで開発の進捗にあわせて公開していこうかなと思っています。
    Yoshida: You won’t have those. However we are looking at the angle to decide if you can go up or not so if it’s more than 60 degrees you can’t or something like that. We also want to show the testing in the promo site along with developments updates.

    ――今後は崖をバーッと降りられる?
    Can you jump down cliffs?

    吉田氏:はい。グラフィックスが壊れない限界までは大丈夫です。道がなければ歩けないということはないですね、もう。ただ、あまりに高いところは、複雑骨折させるわけにはいかないので(笑)、落ちないように柵などを設けるかもしれません。
    Yoshida: Yes. As long as it doesn’t break the graphics it should be ok. It’s not where if you don’t see the road you can’t walk. However if it’s too high we can’t have you break all your bones (laugh) so we have to have fence or something like that.


    ――自由な上り下りという点では逆にキャラクターのスタックが怖いですね。
    Bit scary when you can freely move up and down and getting your character stuck.

    吉田氏:すみません、そこはもうデジョンかレポートしてくださいという(笑)。もちろん、きっちりデバッグは行なった上
    での極論ではありますが、それでも僕はその怖さより自由度の方がゲームは大切だと思っています。
    Yoshida: Sorry for that part please just use return or report (laugh). We that’s the conclusion after carefully debugging but for me I think it’s more important to have the game to have more freedom than to be scared.
    (2)
    Last edited by Ashaylin; 06-14-2012 at 11:51 AM.

  4. #484
    Player

    Join Date
    Mar 2012
    Posts
    408
    Quote Originally Posted by NadienKirisame View Post
    A race that never had tails to begin with no less... Zaaku needs to take of his nostalgia goggles for a while...

    The cat is bemused =-.-=
    Nostalgia Goggles

    You keep using that word. I don't think it means what you think it means.
    (0)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  5. #485
    Player
    Deltara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Deltara Delettre
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    Quote Originally Posted by Ashaylin View Post
    I haven't read the full thread, but I wished to clear something up first. Are people wary of jump because they fear it is the equivalent of an emote? This is not the case.

    In a recent Japanese (E3?) interview, Yoshi stated that... (and I'm paraphrasing here at the top of my head from what I remember) that you will be able to use the jump mechanic to jump over ledges or down them. The problem of people having to route themselves due to small obstacles will no longer be an issue. However, in situations where jumping from a ledge will result in the character's bones being broken due the ledge being too high it will be restricted. He apologizes for that. In cases where if you get stuck in a ditch or something like that by jumping, he tells you to please use the unstuck/return command. So don't be afraid to explore the mechanic.

    It's in Reinheart's translation thread if people are interested in reading it.

    I'll edit later with the full quote citation when I find it.
    Ya, this discussion has moved past that long ago. Now some of us are sorta wondering how they will make it so that it looks smooth and fluid and not off-balanced due to different races jumping the same distances and heights. The rest of us have moved on to talk about galka tails for some reason.
    (0)

  6. #486
    Player
    DemonForest's Avatar
    Join Date
    May 2011
    Posts
    75
    Character
    Fiddler Bridgeburner
    World
    Balmung
    Main Class
    Lancer Lv 50
    WHY DIS THREAD KEEP GONG?

    *eyes bleeding* Galka Tails *claws face*

    LOL. Honestly though it is 49 (and counting) pages of entertainment while the 10hr maint goes on and on and on. ^_^
    (0)
    Fiddler Bridgeburner
    >>Balmung<<
    What Grand New Adventure Awaits our Heroes?


  7. #487
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Deltara View Post
    Ya, this discussion has moved past that long ago. Now some of us are sorta wondering how they will make it so that it looks smooth and fluid and not off-balanced due to different races jumping the same distances and heights. The rest of us have moved on to talk about galka tails for some reason.
    I've been firmly in the pro-jump camp, but I do hope they keep it reasonable. The lalafell jump they sneak-peaked in the live letter did look a little over the top. It doesn't need to be that high, I would prefer if it had a good wind-up and rebound. The running and turning animations are so awesome, I hope the jump is of that quality.
    (0)

  8. #488
    Player
    Deltara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Deltara Delettre
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    Quote Originally Posted by DemonForest View Post
    WHY DIS THREAD KEEP GONG?

    *eyes bleeding* Galka Tails *claws face*

    LOL. Honestly though it is 49 (and counting) pages of entertainment while the 10hr maint goes on and on and on. ^_^
    There are reasons threads reach certain page counts. They are hot topics.

    The page of people complaining about relic difficulties asking yoshi to change the system is even longer, because it is a hot issue.

    That's why dis thread keep going.
    (1)

  9. #489
    Player
    Deltara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Deltara Delettre
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    Quote Originally Posted by casker View Post
    I've been firmly in the pro-jump camp, but I do hope they keep it reasonable. The lalafell jump they sneak-peaked in the live letter did look a little over the top. It doesn't need to be that high, I would prefer if it had a good wind-up and rebound. The running and turning animations are so awesome, I hope the jump is of that quality.
    I'm in the anti-jump camp, but this is reasonable. At this point, I think reasonable people can agree to this.
    (1)
    Last edited by Deltara; 06-14-2012 at 11:59 AM.

  10. #490
    Player

    Join Date
    Mar 2012
    Posts
    408
    I honestly have no clue how this shifted back to the unjust persecution of the Roegadyn and SE's cruel maiming of their tails.

    I didn't do it this time which I find several varying depths of hilarious.
    (1)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

Page 49 of 67 FirstFirst ... 39 47 48 49 50 51 59 ... LastLast