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Thread: Toggle Jump

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  1. #1
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    Gramul's Avatar
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    Jumping is coming in 2.0. This thread was made under the idea that jumping would have no effect on the gameplay, but sense that time, information has been revealed to show that the world is being designed with a jumping mechanic in mind, so the toggle subject is no longer a valid mechanic to consider for it.

    Now then, just because they're adding it dosn't mean it's nessisary for every game. XI is still fun to explore without it. Zelda has made do with auto jumping for years. Most regular RPG's do great without it. It's not nessisarily something required to make a game enjoyable. Can it add another dimention of exploration to a game? Sure, as long as it's designed with it in concept. Can a world be designed for fantastic exploration without jumping? The Dragon Quest seies is testament to that.
    It's not a linear progression, it's a design choice.
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  2. #2
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    Quote Originally Posted by Gramul View Post
    Now then, just because they're adding it dosn't mean it's nessisary for every game.
    Hush your mouth I'll never admit that AAA games that have sold millions of copies for multiple itterations never had jump keys. That would be impossible!

    All games must learn from Marios example, all games must have platforming.
    (4)

  3. #3
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    Krausus's Avatar
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    Quote Originally Posted by Gramul View Post
    Zelda has made do with auto jumping for years.
    Zelda II >< just sayin =P
    (0)

  4. #4
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    Quote Originally Posted by Krausus View Post
    Zelda II >< just sayin =P
    And Minish Cap had Roc's cape.

    I'm using the 3D ones as an example.
    (0)