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Thread: Toggle Jump

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  1. #1
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    For those who dont like it my solution is to just delete the animation files that handle jumping. This way you wont see it, they will just "move" to the position they jumped in still form.
    (0)

  2. #2
    Player
    Doho's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 100
    Quote Originally Posted by viion View Post
    For those who dont like it my solution is to just delete the animation files that handle jumping. This way you wont see it, they will just "move" to the position they jumped in still form.
    i think that's essentially the idea behind an official jump toggle. which is why this entire thread is so ridiculous. who would want to see someone sliding up a platform standing still? if anything, that would be more distracting than an actual jump lol
    (0)

  3. #3
    Player
    Gramul's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Doho View Post
    i think that's essentially the idea behind an official jump toggle. which is why this entire thread is so ridiculous. who would want to see someone sliding up a platform standing still? if anything, that would be more distracting than an actual jump lol
    Holy shit.
    Did you even read the thread?
    (2)

  4. #4
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by viion View Post
    For those who dont like it my solution is to just delete the animation files that handle jumping. This way you wont see it, they will just "move" to the position they jumped in still form.
    DAT mod ftw
    (0)

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