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Thread: Toggle Jump

  1. #371
    Player Alerith's Avatar
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    Alerith Rayneheart
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    Logical fallacies on both sides of the fence.
    (0)

  2. #372
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    Quote Originally Posted by Gramul View Post
    We could argue about it all the way up to 2.0, but I think Zantetsuken said it best:

    Yarp! I agree /thread
    (1)

  3. #373
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    Quote Originally Posted by Alerith View Post
    Logical fallacies on both sides of the fence.
    Such as?

    10char
    (0)

  4. #374
    Player Andrien's Avatar
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    Andrien Bellcross
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    /sit is useless. /sit should get a toggle.
    (5)

  5. #375
    Player Denmo's Avatar
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    Denmo Mcstronghuge
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    I love how we always come back to this when there's nothing else to talk about.
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  6. #376
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    LlenCoram's Avatar
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    Llen Coram
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    From an interview with Yoshi P that Reinheart is translating. I removed the Japanese text. Source is here.

    Next, the scene with lalafel jumping. Is this really jump? Or is the cut scene just looks that way?

    Yoshida: It’s jumping

    - You can jump at will?

    Yoshida: Yes you can. Every race can. This is regular jump.

    - You can jump and get on some ledges?

    Yoshida: Yes

    - With that it’s going to change the movement entirely.

    Yoshida: That’s the goal. We are remodeling all the map with that in mind.

    - Right now you have to go all the way around for some bumps

    Yoshida: You won’t have those. However we are looking at the angle to decide if you can go up or not so if it’s more than 60 degrees you can’t or something like that. We also want to show the testing in the promo site along with developments updates.

    - Can you jump down cliffs?

    Yoshida: Yes. As long as it doesn’t break the graphics it should be ok. It’s not where if you don’t see the road you can’t walk. However if it’s too high we can’t have you break all your bones (laugh) so we have to have fence or something like that.
    Can we please put this idiotic thread to rest?

    And yes, he further goes on to say this:

    Yoshida: I believe I don’t want to make it action based so it’s basically for expression or as another method for movement. I really don’t like the feeling of being grounded to the floor , so I think it’s OK to be able to jump for fun when running inside the town.
    I'm sure you lot will argue that "action-based" means it's an emote, but I'm fairly certain he means it just won't be used in combat, as previously stated.
    (13)
    Last edited by LlenCoram; 06-13-2012 at 08:03 AM.

  7. #377
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    Zantetsuken's Avatar
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    Quote Originally Posted by LlenCoram View Post
    From an interview with Yoshi P that Reinheart is translating. I removed the Japanese text. Source is here.
    .


    So the 2.0 terrain is being built to facilitate jump? Fantastic~

    I would say this is very good news in light of what we were led to believe from his E3 interviews.

    If jumping has a purpose, then it shouldn't have a toggle.

    I'm glad to hear that this will be a real game feature!
    (5)

  8. #378
    Player Andrien's Avatar
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    great find. this thread can end now
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  9. #379
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    Deltara's Avatar
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    Deltara Delettre
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    Woah.



    And we are arguing for nothing...
    (3)

  10. #380
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    Cendres's Avatar
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    Cindrie Estelloix
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    Hee hee hee.... ^_^ *runs away*
    (2)

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