Quote Originally Posted by casker View Post
Ultimately, what you need is a tool to traverse these retarded 1-foot walls and inclines, 1-foot walls which are only actually retarded NOT because they are small, but because you can't traverse them. JUMPING is the best and most cost effective tool to get rid of these stupid situations while salvaging a natural sense of geography.
Alright. I can see where you are coming from. You don't want to be hindered by small obstacles yet at the same time don't want anything that is supposed to block your straight path to be obnoxiousness huge to get the point across that this is not to be walked through.

That last sentence is wrong however. An auto-bramble is the most effective and easiest to implement traversal mechanic. Purely from a technical stand point on behalf of those coding this mess. Not to mention the work load on the other departments of the Dev team who would be constructing the other elements free range jumping would require. Reworking of how models and armor interact. The landing animation, sound effects, collision detection and height clearances of objects in game world.

Having the animation and the act itself become automated preserves the (oh boy here we go) immersion of realism FFXIV has brought to the table with the down to Earth yet Fantastic world they've created. Has roots in nearly every Final Fantasy before it. On top of solving the problem of having small imperfections in the world exist and bring spirit to the surroundings without becoming a hassle for the movement of the players.

Personally I would prefer everything to remain as it is now without the vertical axis being explored but if we must have something this would be the best working model to get behind.