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  1. #11
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Posts
    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Zantetsuken View Post
    Forumites: EVERY OTHER MMO HAS JUMP, UNREALISTIC IF CAN'T JUMP! WANT IMMERSION JUMP, GIVE US NOW!!!

    Devs: But we've built a game where you don't need to jump.

    Forumites: GIVE NOW OR /RAGEQUIT!!!

    Devs: sigh... Ok, we got it working for 2.0. But please understand that it will not have an impact on gameplay. Its just for your immersion.

    Forumites: WTF DEVS!?! WE GET JUMP AND IT NOT DO NOTHING??! MAKE IT HAVE REASON FOR JUMP!! GIVE US JUMP ZONE FOR MARIO ACTION GAMEPLAY, MAKE FOR BATTLE JUMPING!

    Devs: orz, why do we even bother?
    Pretty sure that's not how it went down. In fact when Yoshi looked at the results from the poll asking about jump he was shocked that so many people were against it. He said he personally liked it because jumping made it feel like you weren't glued to the ground.

    It's not going to be in because it was what a majority wanted. It's going to be in place because the producer himself personally likes having the option. Give me a sec and I'll quote what was said on it.

    Edit: Correction it wasn't in a poll. Had to do a bit of digging to find this old ass post.

    Quote Originally Posted by Bayohne View Post
    Greetings everyone! FFXIV Producer/Director Yoshida has made some comments about "jumping" that we wanted to make sure you saw!

    Hi everyone, this is Producer/Director Yoshida!

    Thanks so much for the lively discussion in regards to jumping.
    Since the points that we are currently reviewing in regards to jumping have caused a lot of confusion for the community, I’ll go ahead organize them there.

    Jump review:
    •One form of emotional expression
    •Additional action-related expression during movement
    •Able to get over small fences (This is not the main idea)
    I believe that jumping as a form of expression, which allows the player to indicate the location of NPCs and also to inform others of meeting locations, will be able to be used in many subtle ways.
    However comments such as "Aesthetically, the game will be ruined by everyone jumping around," and "It’s not FINAL FANTASY," and other comments were a bit unexpected, so I decided to add these types of comments into our discussion as well.

    Though the idea of jumping was based on wanting to reduce the feeling of being tied to the ground, I will continue to evaluate whether or not this should be implemented by following along with your discussions and comments!

    Map Collision Detection Adjustments:
    •Being unable to descend ledges where it seems you can easily fall off
    •Feeling of strangeness when you can't climb up a hill that looks to be easily climbable
    We have received a lot of feedback pointing these things out from numerous players, but the task of relieving stress during character movement is currently being tested by development in the form of map collision detection adjustments.
    If you can think about this separately from the jump implementation discussion it would really help a lot.
    (1)
    Last edited by CrystalWeapon; 06-12-2012 at 02:19 AM.