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Thread: Toggle Jump

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  1. #10
    Player
    Keres's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Zaaku
    Get a useless, annoying thing added because you got it in other MMO's you played
    Like Galka tails?

    To those who talk about "choice": in my opinion, there are two separate issues at hand.

    1. Jumping is a standard feature in almost all contemporary 3D MMOs, FFXI being one of the few exceptions. SE is adding a jump button to the game as a concession to new players' expectations; just as they removed per-character billing and are instating a standard auction house, SE is trying to align the game more with the general MMO player population's expectations for what an MMO is. Aside from the fact that FFXI didn't have it, there's not much reason not to have a jump feature in the game.

    2. Whether you personally approve of a given feature or not, I think that expecting toggle commands for certain animations is an awfully slippery slope, and an unsustainable one. Should we have a toggle feature for dance, clap, cheer, sit, bow, happy, poke, or any number of combat animations? What about talking in chat-speak, should we have an automated filter for that? Running in circles? Wearing just an Onion Helm and a subligar? Crafting in your underwear in the middle of a desert? All of these things ruin immersion just as much as the dreaded jumping does. As there's no way they could possibly add filters for all of these things, and because there's no particular argument against jumping that I can tell aside from "FFXI didn't have it so I don't want it here," I think a filter feature is unneeded.

    (For the record, I don't care about jumping. SE is adding it because it's something most MMO players these days expect that they should be able to do in any game, so SE wants to cater to that. But that's wholly different than demanding than a filter option "because it annoys me to see it.")
    (4)
    Last edited by Keres; 06-11-2012 at 01:40 PM.